Lumi MasterAll games

Lumi Master/Lumis

Electric87Zaphound - Variant

Zaphound - Variant

GoldRating 87ElectricSpecial: Variant

At a glance

Sest.
Why this tier

Its signature always crits as the first skill after entry, so it suits switch teams where base Zaphound suits Paralysis ones. Just as fragile at 86 HP.

Zaphound - Variant's skills

Fixed kit always on Zaphound - Variant, can't be swapped

Trait · passiveThunder Strike

On entering battle, applies 1 Paralysis to the current enemy.

Signature skillLightning Raid - Variant

Rams the current enemy. Always crits if it is the first skill used since entering battle.

ElectricCost 6Power 90

Basic attackElectric Maul

Its automatic attack: a Electric hit every 0.8s for 8 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

ElectricPower 8Interval 0.8s

Swappable skills choose which one to equip

Thunder FlashUsed in official line-ups

Hits the current enemy, applies 1 Paralysis and switches out.

ElectricCost 4Power 30

Paralyzing Current

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Arc Impact

Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.

ElectricCost 5Power 75

Thunder Orb

Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.

ElectricCost 8Power 120

Thunderclap

Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

ElectricCost 7Power 120

Lightning Storm

Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.

ElectricCost 5Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Zaphound - Variant. See those line-ups.

How to use Zaphound - Variant

The Variant swaps Paralysis scaling for timing. Lightning Raid - Variant always crits if it is the first skill since entering, so this form wants to switch in, crit and leave, where base Zaphound wants stacks on the target first. Thunder Flash fits that loop: it paralyses and switches out in one cast.

Stats are identical, 110 ATK over 86 HP, so it is just as fragile. Choose the Variant for switch teams and the base for Paralysis teams.

Compared with

No Special: Variant is placed above Zaphound - Variant. These are the nearest behind.

Recommended build

The game's own in-client line-ups run Zaphound - Variant with Thunder Flash equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Thunder StrikeThunder StrikeTrait
Lightning Raid - VariantLightning Raid - VariantSignature skill

Thunder Strike: On entering battle, applies 1 Paralysis to the current enemy. Lightning Raid - Variant: Rams the current enemy. Always crits if it is the first skill used since entering battle.

Skill to equip
Thunder FlashThunder FlashChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Zappup KeepsakeZappup KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Zappup StarcoreZappup StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK78–110DEF56–88HP54–86Work32–64

MaxMin

MinMax
ATK78110
DEF5688
HP5486
Work3264
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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