While below 50% HP, its basic attacks heal it for 100% of the damage they deal. The first time it drops below half, it also gains 1 Swift.
Lumi Master/Lumis

At a glance
- Why this tier
Two Swift Strikes are all Lycanite - Variant needs to unlock lifesteal and a double hit on its signature, while Self-Heal keeps it up under half HP; that is its S rank. At 88 HP, burst can still end it before the Swift builds.
- Best with
Sandlord×1
Psykat×1- In our teams1 of 23
- Lycanite SustainMain damage, heals as it hits · Swift Strike
Lycanite - Variant's skills
Fixed kit always on Lycanite - Variant, can't be swapped
Hits the current enemy. With 2+ Swift on this Lumi it gains 50% lifesteal; at 4 Swift it strikes once more.
Its automatic attack: a Steel hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and gives this Lumi 1 Swift.
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Every Lumi in your squad gains 1 Swift.
Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.
This Lumi's next 5 basic attacks deal double damage.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Lycanite - Variant. See those line-ups.
How to use Lycanite - Variant
Swift is what this Variant runs on, and building it is worth two turns. Deadly Claw - Variant gains 50% lifesteal at 2 Swift and a second strike at 4, and Swift Strike adds 1 per cast, so it needs two casts before the signature pays off. Self-Heal backs that up: below half HP its basic attacks heal for all the damage they deal.
106 ATK is among the highest on the roster, but 88 HP is not, and a Lumi that bursts it before the Swift builds wins. Fire, Brawler and Royal hit it for double.
Teams with Lycanite - Variant
- Lycanite SustainPvP · Arena ladder



Sandlord builds DEF and hands it to Lycanite - Variant, which then outlasts the fight. Gloves Off adds 2 DEF stages, and Earth Retreat switches out with one more for the receiver, while Parting Gift passes the rest, so Lycanite arrives 3 DEF up. Two Swift Strikes give it the Swift for its signature's 50% lifesteal, and below half HP its basic attacks heal for the full damage they deal. Psykat holds the back with a once-per-battle 30% heal and sleep.
Compared with
No Special: Variant is placed above Lycanite - Variant. These are the nearest behind.
Recommended build
The game's own in-client line-ups run Lycanite - Variant with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Self-HealTrait
Deadly Claw - VariantSignature skillSelf-Heal: While below 50% HP, its basic attacks heal it for 100% of the damage they deal. The first time it drops below half, it also gains 1 Swift. Deadly Claw - Variant: Hits the current enemy. With 2+ Swift on this Lumi it gains 50% lifesteal; at 4 Swift it strikes once more.
FortifyChosen in 2 of 3 official setups
Swift StrikeChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Lycub KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 74 | 106 | |
| 62 | 94 | |
| 56 | 88 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 88
Steel


