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Lumi Master/Lumis

Steel88Lycanite - Variant

Lycanite - Variant

GoldRating 88SteelSpecial: Variant

At a glance

S
Why this tier

Two Swift Strikes are all Lycanite - Variant needs to unlock lifesteal and a double hit on its signature, while Self-Heal keeps it up under half HP; that is its S rank. At 88 HP, burst can still end it before the Swift builds.

In our teams1 of 23

Lycanite - Variant's skills

Fixed kit always on Lycanite - Variant, can't be swapped

Trait · passiveSelf-Heal

While below 50% HP, its basic attacks heal it for 100% of the damage they deal. The first time it drops below half, it also gains 1 Swift.

Signature skillDeadly Claw - Variant

Hits the current enemy. With 2+ Swift on this Lumi it gains 50% lifesteal; at 4 Swift it strikes once more.

SteelCost 5Power 80

Basic attackSteel Claw

Its automatic attack: a Steel hit every 1s for 10 power.

SteelPower 10Interval 1s

Swappable skills choose which one to equip

Swift StrikeUsed in official line-ups

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

FortifyUsed in official line-ups

Raises this Lumi's ATK and DEF by 1 stage each.

TypelessCost 3Power 0

Raid

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Relay

Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.

SteelCost 4Power 30

Polish

This Lumi's next 5 basic attacks deal double damage.

SteelCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Lycanite - Variant. See those line-ups.

How to use Lycanite - Variant

Swift is what this Variant runs on, and building it is worth two turns. Deadly Claw - Variant gains 50% lifesteal at 2 Swift and a second strike at 4, and Swift Strike adds 1 per cast, so it needs two casts before the signature pays off. Self-Heal backs that up: below half HP its basic attacks heal for all the damage they deal.

106 ATK is among the highest on the roster, but 88 HP is not, and a Lumi that bursts it before the Swift builds wins. Fire, Brawler and Royal hit it for double.

Teams with Lycanite - Variant

All Lumi Master teams →

Compared with

No Special: Variant is placed above Lycanite - Variant. These are the nearest behind.

Recommended build

The game's own in-client line-ups run Lycanite - Variant with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Self-HealSelf-HealTrait
Deadly Claw - VariantDeadly Claw - VariantSignature skill

Self-Heal: While below 50% HP, its basic attacks heal it for 100% of the damage they deal. The first time it drops below half, it also gains 1 Swift. Deadly Claw - Variant: Hits the current enemy. With 2+ Swift on this Lumi it gains 50% lifesteal; at 4 Swift it strikes once more.

Skill to equip
FortifyFortifyChosen in 2 of 3 official setups
Swift StrikeSwift StrikeChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Lycub KeepsakeLycub KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Lycub StarcoreLycub StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Brawler×2Royal×2
Takes reduced damage from
Grass×0.5Flying×0.5Ice×0.5Dark×0.5Psychic×0.5Fairy×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK74–106DEF62–94HP56–88Work32–64

MaxMin

MinMax
ATK74106
DEF6294
HP5688
Work3264
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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