Once it has entered battle 1/2/4/7 times, its first skill each time costs 1/2/3/4 less Energy.
Lumi Master/Lumis

At a glance
- Why this tier
Same body as Gambir, but its signature grows with each entry instead of hitting full-HP targets. Stronger late and weaker early, so it suits long switch-heavy games.
Gambir - Variant's skills
Fixed kit always on Gambir - Variant, can't be swapped
Hits the current enemy, dealing more damage the more times this Lumi has entered the battle, rising in five steps.
Swappable skills choose which one to equip
Sets the weather to Storm, hits every enemy on the field and resets your switch cooldown.
Hits the current enemy. Always crits if it is the first skill used since entering battle.
Resets the ATK and DEF stages of every Lumi on the field back to neutral.
Hits the current enemy; this Lumi builds double Flickergy.
Hits every enemy on the field with a tornado and strips all their buffs and stat boosts.
Hits the current enemy with a falling star; +50% damage for every Flicker skill used, up to +500%.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Gambir - Variant. See those line-ups.
How to use Gambir - Variant
The Variant keeps Gambir's stats and swappable skills but changes what re-entering pays for. Card Dealer - Variant grows in five steps with every entry into the battle instead of punishing a healthy target, so it gets better late in a fight while base Gambir gets worse. Shuffle's discounts stack the same way.
Early on it hits softer than the base form. Pick the base for fast games and the Variant for long, switch-heavy ones.
Compared with
No Special: Variant is placed above Gambir - Variant. These are the nearest behind.
Recommended build
The game's own in-client line-ups run Gambir - Variant with Storm Strike equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
ShuffleTrait
Card Dealer - VariantSignature skillShuffle: Once it has entered battle 1/2/4/7 times, its first skill each time costs 1/2/3/4 less Energy. Card Dealer - Variant: Hits the current enemy, dealing more damage the more times this Lumi has entered the battle, rising in five steps.
Storm StrikeChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Pokerfowl KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 66 | 98 | |
| 64 | 96 | |
| 58 | 90 | |
| 32 | 64 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 87
Flying


