When it switches out by choice, it hands its ATK and DEF stages to the Lumi coming in. Forced out by an enemy skill, it passes nothing.
Lumi Master/Lumis

At a glance
- Why this tier
Sandlord is A as the Arena's stage passer: Gloves Off adds 2 stages for 3 Energy and Parting Gift hands them all on with no skill slot spent. A forced swap passes nothing, and 85 HP gives it few turns to build.
- In our teams2 of 23
- Lycanite SustainLead, builds DEF and hands it over · Earth Retreat
- Hand-Off SweepLead, builds the stages · Gloves Off
Sandlord's skills
Fixed kit always on Sandlord, can't be swapped
Hits the current enemy with a pointer stick and raises whichever of this Lumi's ATK or DEF stage is lower by 2; if they are equal, DEF rises.
Its automatic attack: a Ground hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Swaps Flicker skill effects and counts with the current enemy.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
Casts a random Flicker skill. Builds no extra Flickergy.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Sandlord. See those line-ups.
How to use Sandlord
Sandlord builds stages to give away. Gloves Off raises whichever of its ATK or DEF stage is lower by 2 for only 3 Energy, and Parting Gift hands them all to the next Lumi when it switches out by choice, so it needs no Baton Pass in its skill slot.
The hand-off only fires on a switch you choose. A roar that forces Sandlord out passes nothing on. It hits for 10 with 85 HP, so send the stages to a hitter like Flamblades or Rhiniron, and expect Water, Grass, Ice and Brawler to hit it for double.
Teams with Sandlord
- Lycanite SustainPvP · Arena ladder



Sandlord builds DEF and hands it to Lycanite - Variant, which then outlasts the fight. Gloves Off adds 2 DEF stages, and Earth Retreat switches out with one more for the receiver, while Parting Gift passes the rest, so Lycanite arrives 3 DEF up. Two Swift Strikes give it the Swift for its signature's 50% lifesteal, and below half HP its basic attacks heal for the full damage they deal. Psykat holds the back with a once-per-battle 30% heal and sleep.
- Hand-Off SweepPvP · Arena ladder



Sandlord builds stages and gives them away. Gloves Off costs 3 Energy and adds 2 stages to whichever of its ATK or DEF is lower, and Parting Gift hands every stage to the Lumi that replaces it when you switch it out yourself, so no skill slot goes on Baton Pass. Four casts make 4 ATK and 4 DEF stages for 12 Energy. Flamblades or Bloom, both on 110 ATK, then starts the fight already boosted.
Compared with
The strongest Battle on the tier list and the ones placed just above Sandlord, strongest first.
Recommended build
The game's own in-client line-ups run Sandlord with Magic Trick equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Parting GiftTrait
Gloves OffSignature skillParting Gift: When it switches out by choice, it hands its ATK and DEF stages to the Lumi coming in. Forced out by an enemy skill, it passes nothing. Gloves Off: Hits the current enemy with a pointer stick and raises whichever of this Lumi's ATK or DEF stage is lower by 2; if they are equal, DEF rises.
Magic TrickChosen in 2 of 3 official setups
Earth RetreatChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Sandlord KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 72 | 104 | |
| 53 | 85 | |
| 30 | 62 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Ground

