Its skills cost 2 less Energy during Rain.
Lumi Master/Lumis

At a glance
- Why this tier
Every point of cost cut adds 25% to its signature, and Rain alone cuts 2, behind 113 DEF. Without Rain or Xuan Wu it is an ordinary hit.
Shriegon - Variant's skills
Fixed kit always on Shriegon - Variant, can't be swapped
Breaks over the current enemy. Every 1 SP the cost has been reduced below 4 adds 25% damage.
Its automatic attack: a Water hit every 1.2s for 12 power.
Swappable skills choose which one to equip
Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 25% Pierce.
Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.
Rains fire on the current enemy with 15% to 35% Pierce, scaling with this Lumi's current HP (35% at full).
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Shriegon - Variant. See those line-ups.
How to use Shriegon - Variant
The Variant is the carry of Xuan Wu's rain team. Tidal Force - Variant gains 25% damage for every SP its cost drops below 4, and Rain Summoner alone takes 2 off, so in Rain the signature hits far above its 110 base. 113 DEF is among the three highest in the game.
Without cost cuts it is an ordinary 88 ATK hit, and Ice, Dragon, Fairy and Royal deal double. Clionia sustains a Water team better; this one closes.
Compared with
The strongest Special: Variant on the tier list and the ones placed just above Shriegon - Variant, strongest first.
Recommended build
The game's own in-client line-ups run Shriegon - Variant with Wave equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Rain SummonerTraitRain Summoner: Its skills cost 2 less Energy during Rain. Tidal Force - Variant: Breaks over the current enemy. Every 1 SP the cost has been reduced below 4 adds 25% damage.
Run it behind Xuan Wu, whose Rain on entry cuts the cost before it arrives.
WaveChosen in 3 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Shrielet KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 56 | 88 | |
| 81 | 113 | |
| 58 | 90 | |
| 33 | 65 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 89
Water / Dragon





