Lumi MasterAll games

Lumi Master/Lumis

Water51–83Buffalf

Buffalf

GreenBluePurpleGoldRating 51–83WaterBattle

Job tagsPlanting

Verdict

SkipDon't level it as a fighter. Rushalo, its evolution, is the one worth leveling.

Dest.
Why this tier

Buffalf ranks D since 75 ATK means it cannot threaten anything, however sturdy Water Barrier and 100 DEF make it. Rushalo, its evolution, is the version worth leveling.

Buffalf's skills

Fixed kit always on Buffalf, can't be swapped

Trait · passiveWater Barrier

While on the field, whenever it gains Wet it also gains the same number of DEF stages.

Signature skillCalf Splash

Hits the current enemy and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Basic attackBovine Horn Strike

Its automatic attack: a Water hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

WaterPower 9Interval 0.9s

Swappable skills choose which one to equip

SprayUsed in official line-ups

Hits the current enemy; this Lumi keeps half of its Wet stacks instead of spending them.

WaterCost 5Power 80

Weight DropUsed in official line-ups

Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.

GroundCost 4Power 40

Tidal SurgeUsed in official line-ups

Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.

WaterCost 8Power 60

Earth Barrier

Raises this Lumi's DEF by 2 stages.

GroundCost 3Power 0

Wave

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Landslide

Hits every enemy on the field with falling rock; +50% power when there is more than one target.

GroundCost 7Power 120

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Buffalf. See those line-ups.

How to use Buffalf

Buffalf's Water Barrier turns every Wet into a DEF stage, and Calf Splash gives your whole side a Wet, so it gets tougher with each cast. 100 DEF on top is sturdy. 75 ATK is among the lowest in the game, so it deals almost nothing. Rushalo keeps the trait with more DEF; evolve it rather than building here.

Compared with

The strongest Battle on the tier list and the ones placed just above Buffalf, strongest first.

Recommended build

The game's own in-client line-ups run Buffalf with Weight Drop equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Water BarrierWater BarrierTrait
Calf SplashCalf SplashSignature skill

Water Barrier: While on the field, whenever it gains Wet it also gains the same number of DEF stages. Calf Splash: Hits the current enemy and gives every Lumi on your side of the field 1 Wet.

Skill to equip
Weight DropWeight DropChosen in 1 of 3 official setups
Tidal SurgeTidal SurgeChosen in 1 of 3 official setups
SpraySprayChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Buffalf KeepsakeBuffalf KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Buffalf StarcoreBuffalf StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Rushalo

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
BuffalfBuffalf

Attributes

ATK43–75DEF68–100HP64–96Work29–61

MaxMin

MinMax
ATK4375
DEF68100
HP6496
Work2961
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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