When this Lumi is knocked out, applies 2 Frostbite to the current enemy.
Lumi Master/Lumis

At a glance
- Why this tier
Its knockout leaves 2 Frostbite for an Ice team's Energy tax. Otherwise an ordinary 85 statline.
Crystalym's skills
Fixed kit always on Crystalym, can't be swapped
Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
Its automatic attack: a Ice hit every 1s for 10 power.
Swappable skills choose which one to equip
Drops a Frostbite trap where the current enemy is standing, applying 1 Frostbite to any enemy Lumi that moves onto it.
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
Raises this Lumi's ATK by 2 stages.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Sets the weather to Snow, hits every enemy on the field and applies 1 Frostbite to each.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Crystalym. See those line-ups.
How to use Crystalym
Crystalym trades itself for Frostbite: Ice Gel's parting gift is 2 Frostbite on whoever it was fighting, feeding Frost Claw on Crysion or Skollfang. Frost Crystal and Snowfall add more before it goes. Its Self-Destruct is strongest while healthy. 85 across the board is weak. Skollfang is the Ice Lumi that cashes that Frostbite in.
Compared with
The strongest Battle on the tier list and the ones placed just above Crystalym, strongest first.
Recommended build
The game's own in-client line-ups run Crystalym with Frost Crystal equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
Ice GelTrait
Self-Destruct - IceSignature skillIce Gel: When this Lumi is knocked out, applies 2 Frostbite to the current enemy. Self-Destruct - Ice: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.
InspireRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsInspire: Inspires your own Lumi on the field, increasing their next skill damage by 80%. Expires upon leaving. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Cryolime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
CrystalymLv. 15 · Evolution Fruit ×1Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 53 | 85 | |
| 53 | 85 | |
| 49 | 81 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Ice


