After being hit by a skill, gains +1 DEF stage, then heals 2% of its max HP for each DEF stage it holds.
Lumi Master/Lumis

Verdict
InvestBuild it as the squad's wall, with a partner to take the kills.
- Why this tier
Few Lumi outlast Cyclodoge, the S-tier wall of the roster, with 114 DEF and Bulky turning every skill it takes into more DEF and healing. At 85 ATK it needs a partner to take kills.
Cyclodoge's skills
Fixed kit always on Cyclodoge, can't be swapped
Hits the current enemy; the higher this Lumi's DEF, the more damage.
Its automatic attack: a Brawler hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Raises this Lumi's DEF by 2 stages.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
Hits the current enemy ignoring its DEF boosts, then removes those boosts.
Puts the current enemy to sleep.
Every Lumi in your squad gains 1 Swift.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Cyclodoge. See those line-ups.
How to use Cyclodoge
Only one Lumi in the game has more DEF than Cyclodoge's 114, and its whole kit spends it. Bulky adds a DEF stage every time a skill hits it and heals 2% per stage held, Muscle Crush hits harder as DEF climbs, and Weight Drop cashes the stages in as extra hits. Attacking it makes it stronger.
The weakness is pace. 85 ATK and a 1.2s basic attack win long fights and lose races, and Psychic, Flying, Fairy and Royal all hit it for double.
Compared with
No Special: 3D card is placed above Cyclodoge. These are the nearest behind.
Recommended build
The game's own in-client line-ups run Cyclodoge with Earth Barrier equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
BulkyTrait
Muscle CrushSignature skillBulky: After being hit by a skill, gains +1 DEF stage, then heals 2% of its max HP for each DEF stage it holds. Muscle Crush: Hits the current enemy; the higher this Lumi's DEF, the more damage.
Earth BarrierChosen in 3 of 3 official setups
HealingRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsHealing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Cyclodoge KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 82 | 114 | |
| 58 | 90 | |
| 31 | 63 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 88
Brawler


