Lumi MasterAll games

Lumi Master/Lumis

Ice90Skollfang

Skollfang

GoldRating 90IceSpecial: 3D card

At a glance

Sest.
Why this tier

Frostbite stacks raise every enemy skill cost, and 108 ATK finishes what the tax slows down. 88 HP and three double weaknesses make it fragile.

Skollfang's skills

Fixed kit always on Skollfang, can't be swapped

Trait · passiveFrost Claw - Variant

While on the field, every stack of Frostbite on an enemy field Lumi adds 1 to its skill costs.

Signature skillAbsolute Zero

Hits the current enemy; if it is knocked out, its status effects spread to the rest of its squad.

IceCost 6Power 100

Swappable skills choose which one to equip

Ice ShardsUsed in official line-ups

Hits the current enemy twice; each hit has a 20% chance to apply 1 Frostbite.

IceCost 4Power 50

Ice ShardUsed in official line-ups

Hits the current enemy and applies 1 Frostbite — 3 during Snow.

IceCost 4Power 20

FortifyUsed in official line-ups

Raises this Lumi's ATK and DEF by 1 stage each.

TypelessCost 3Power 0

Snowfall

Sets the weather to Snow, hits every enemy on the field and applies 1 Frostbite to each.

IceCost 5Power 40

Avalanche

Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).

IceCost 3Power 25

Frost Crystal

Drops a Frostbite trap where the current enemy is standing, applying 1 Frostbite to any enemy Lumi that moves onto it.

IceCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Skollfang. See those line-ups.

How to use Skollfang

Skollfang taxes the enemy's Energy. Frost Claw adds 1 to every skill cost for each Frostbite stack on an enemy, and Snowfall, Ice Shard and Frost Crystal all pile Frostbite on, with Ice Shard landing 3 during Snow. Absolute Zero then spreads the target's statuses to its squad when it knocks it out.

108 ATK is high, but 88 HP is weak, and Fire, Brawler and Steel all hit it for double, so set up Snow before the enemy's heavy hitter arrives.

Compared with

No Special: 3D card is placed above Skollfang. These are the nearest behind.

Recommended build

The game's own in-client line-ups run Skollfang with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Frost Claw - VariantFrost Claw - VariantTrait
Absolute ZeroAbsolute ZeroSignature skill

Frost Claw - Variant: While on the field, every stack of Frostbite on an enemy field Lumi adds 1 to its skill costs. Absolute Zero: Hits the current enemy; if it is knocked out, its status effects spread to the rest of its squad.

Skill to equip
FortifyFortifyChosen in 1 of 3 official setups
Ice ShardsIce ShardsChosen in 1 of 3 official setups
Ice ShardIce ShardChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Skollfang KeepsakeSkollfang KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Skollfang StarcoreSkollfang StarcoreRaises this line's star level

Each star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Brawler×2Steel×2
Takes reduced damage from
Water×0.5Ice×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK76–108DEF68–100HP56–88Work32–64

MaxMin

MinMax
ATK76108
DEF68100
HP5688
Work3264
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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