While on the field, every stack of Frostbite on an enemy field Lumi adds 1 to its skill costs.
Lumi Master/Lumis

At a glance
- Why this tier
Frostbite stacks raise every enemy skill cost, and 108 ATK finishes what the tax slows down. 88 HP and three double weaknesses make it fragile.
Skollfang's skills
Fixed kit always on Skollfang, can't be swapped
Hits the current enemy; if it is knocked out, its status effects spread to the rest of its squad.
Swappable skills choose which one to equip
Hits the current enemy twice; each hit has a 20% chance to apply 1 Frostbite.
Hits the current enemy and applies 1 Frostbite — 3 during Snow.
Raises this Lumi's ATK and DEF by 1 stage each.
Sets the weather to Snow, hits every enemy on the field and applies 1 Frostbite to each.
Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).
Drops a Frostbite trap where the current enemy is standing, applying 1 Frostbite to any enemy Lumi that moves onto it.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Skollfang. See those line-ups.
How to use Skollfang
Skollfang taxes the enemy's Energy. Frost Claw adds 1 to every skill cost for each Frostbite stack on an enemy, and Snowfall, Ice Shard and Frost Crystal all pile Frostbite on, with Ice Shard landing 3 during Snow. Absolute Zero then spreads the target's statuses to its squad when it knocks it out.
108 ATK is high, but 88 HP is weak, and Fire, Brawler and Steel all hit it for double, so set up Snow before the enemy's heavy hitter arrives.
Compared with
No Special: 3D card is placed above Skollfang. These are the nearest behind.
Recommended build
The game's own in-client line-ups run Skollfang with Fortify equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Frost Claw - VariantTrait
Absolute ZeroSignature skillFrost Claw - Variant: While on the field, every stack of Frostbite on an enemy field Lumi adds 1 to its skill costs. Absolute Zero: Hits the current enemy; if it is knocked out, its status effects spread to the rest of its squad.
FortifyChosen in 1 of 3 official setups
Ice ShardsChosen in 1 of 3 official setups
Ice ShardChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Skollfang KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 76 | 108 | |
| 68 | 100 | |
| 56 | 88 | |
| 32 | 64 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 90
Ice


