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Lumi Master/Lumis

GrassFairy88Petalina

Petalina

GoldRating 88Grass / FairySpecial: 3D card

At a glance

Aest.
Why this tier

Petalina ranks A for a cheap field that cuts your whole side's damage taken by 15%. A 4x Dark weakness plus four doubles make it hard to keep on the field, which keeps it out of S.

Petalina's skills

Fixed kit always on Petalina, can't be swapped

Trait · passiveFloral Charm

While in your squad and still standing, your whole side takes 15% less damage during Harsh Sunlight or on Petal Dance Field.

Signature skillSakura Waltz

Hits the current enemy and sets the field to Petal Dance Field.

GrassCost 3Power 30

Swappable skills choose which one to equip

Clear SkiesUsed in official line-ups

Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.

FireCost 5Power 40

Berry Missile

Throws fruit at the current enemy, with a 25% chance to crit.

GrassCost 4Power 50

Rainbow Missile

Fires a rainbow missile at the current enemy — two while Enhanced, split between enemies if there are several on the field.

FairyCost 4Power 50

Photosynthesis

Makes plants burst up under the current enemy. Costs 3 less Energy during Harsh Sunlight.

GrassCost 8Power 120

Flicker Assist

Casts a random Flicker skill. Builds no extra Flickergy.

FairyCost 5Power 0

Verdant Growth

Sets the field to Grassy Field, hits every enemy on the field and applies 1 Leech to each.

GrassCost 5Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Petalina. See those line-ups.

How to use Petalina

Petalina sets up damage reduction for the whole side. Sakura Waltz costs only 3 and sets Petal Dance Field, and Floral Charm cuts all damage your side takes by 15% on that field or in Harsh Sunlight. Clear Skies sets the sunlight version, and Photosynthesis costs 3 less under it.

Dark hits it for 4x and four more types deal double, so it rarely lasts long enough to enjoy its own field. Floragon holds a Grass slot far better; Petalina suits a sunlight team.

Compared with

The strongest Special: 3D card on the tier list and the ones placed just above Petalina, strongest first.

Recommended build

The game's own in-client line-ups run Petalina with Clear Skies equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Floral CharmFloral CharmTrait
Sakura WaltzSakura WaltzSignature skill

Floral Charm: While in your squad and still standing, your whole side takes 15% less damage during Harsh Sunlight or on Petal Dance Field. Sakura Waltz: Hits the current enemy and sets the field to Petal Dance Field.

Skill to equip
Clear SkiesClear SkiesChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Petalina KeepsakePetalina KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Petalina StarcorePetalina StarcoreRaises this line's star level

Each star adds damage dealt and cuts damage taken: ★1 +10% / -10%, up to ★5 +30% / -30%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Dark×4Fire×2Flying×2Ice×2Steel×2
Takes reduced damage from
Water×0.5Grass×0.5Electric×0.5Ground×0.5Dragon×0.5Light×0.5Brawler×0.5Royal×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK63–95DEF68–100HP63–95Work30–62

MaxMin

MinMax
ATK6395
DEF68100
HP6395
Work3062
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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