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Lumi Master/Lumis

Water84Dancyduck - Variant

Dancyduck - Variant

GoldRating 84WaterSpecial: Variant

At a glance

Cest.
Why this tier

Not a Worker like the base: it has 104 DEF, and whatever replaces Latteccino deals 15% more damage. It rates C and no higher because it does nothing without Latteccino in the squad.

Dancyduck - Variant's skills

Fixed kit always on Dancyduck - Variant, can't be swapped

Trait · passiveWaltz - Variant

When Latteccino leaves the field by choice, whatever switches in deals 15% more damage — and picks up 1 Swift on top if Latteccino was carrying a Latte.

Signature skillSwan Lake

Heals your whole side for 10% of max HP and refills Latte Assassin's latte.

WaterCost 3Power 0

Swappable skills choose which one to equip

Water Orb

Fires a ball of water at the current enemy.

WaterCost 4Power 60

Wave

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Water Retreat

Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.

WaterCost 4Power 30

Pray for Rain

Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Sacrifice

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

How to use Dancyduck - Variant

Unlike the base duck, the Variant is built for battle: Waltz - Variant gives whatever replaces Latteccino 15% more damage when Latteccino switches out by choice, plus a Swift if it still had its latte. Swan Lake heals your whole side 10% and refills that latte. 104 DEF is sturdy. 80 ATK is weak, so it is worth a slot only beside Latteccino.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Dancyduck - Variant, strongest first.

Recommended build

The materials Dancyduck - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Waltz - Variant— Trait
Swan LakeSwan LakeSignature skill

Waltz - Variant: When Latteccino leaves the field by choice, whatever switches in deals 15% more damage — and picks up 1 Swift on top if Latteccino was carrying a Latte. Swan Lake: Heals your whole side for 10% of max HP and refills Latte Assassin's latte.

Level up & ascension
Dancyduck KeepsakeDancyduck KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Dancyduck StarcoreDancyduck StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK48–80DEF72–104HP58–90Work30–62

MaxMin

MinMax
ATK4880
DEF72104
HP5890
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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