On entering battle, gains +1 ATK stage if any enemy on the field carries a mark — +1 more if it is a Light Mark.
Lumi Master/Lumis

At a glance
- Why this tier
Mark-based ATK stages on a first stage with 86 ATK. Shadowbun is where this line starts to hit.
Dimmey's skills
Fixed kit always on Dimmey, can't be swapped
Hits the current enemy, with a 25% chance to apply a Shadow Mark; if it lands, this Lumi gains +1 ATK stage.
Its automatic attack: a Dark hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy and applies 2 Poison.
Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Dimmey. See those line-ups.
How to use Dimmey
Dimmey starts the Shadowbun line with Nyx Dash, which grants ATK on entry when an enemy carries a Mark, and Dark Rabbit Charge applies a Shadow Mark only 25% of the time. 96 HP is the one solid number. 86 ATK is weak, and Shadowbun two stages up does the same with 104 ATK, so skip investing here.
Compared with
The strongest Battle on the tier list and the ones placed just above Dimmey, strongest first.
Recommended build
The game's own in-client line-ups run Dimmey with Poison Swamp equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Nyx DashTrait
Dark Rabbit ChargeSignature skillNyx Dash: On entering battle, gains +1 ATK stage if any enemy on the field carries a mark — +1 more if it is a Light Mark. Dark Rabbit Charge: Hits the current enemy, with a 25% chance to apply a Shadow Mark; if it lands, this Lumi gains +1 ATK stage.
Focus BlastChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Dimmey KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → NyxbunThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 54 | 86 | |
| 64 | 96 | |
| 28 | 60 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Dark




