Lumi MasterAll games

Lumi Master/Lumis

Shadowbun

Shadowbun

PurpleGoldRating 70–88DarkBattle

Job tagsCrafting

Tier: B on the Lumi Master tier list

Placement made ahead of the game's global launch, based on the strongest signal available at the time — treated as one read rather than a fixed meta ranking, and expected to be revisited as more data comes in post-launch.

Recommended build

The game's own in-client line-ups run Shadowbun with Dis-Charged equipped — 2 official setups below, plus the materials it levels, stars up and evolves with.

Skill to equip
Dis-ChargedDis-ChargedChosen in 3 of 3 official setups
Trainer skill
HealingHealingRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Healing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Dimmey KeepsakeDimmey KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Dimmey StarcoreDimmey StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Light×2Brawler×2
Takes reduced damage from
Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 3
ShadowbunShadowbunLv. 35 · Evolution Fruit ×2

Attributes

ATK72–104DEF54–86HP66–98Work32–64

MaxMin

MinMax
ATK72104
DEF5486
HP6698
Work3264

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Shadow CutTrait

    While on the field, gains X ATK stage(s) if every enemy on the field carries a mark — X more if they are Light Marks.

  2. Shadowblade AssaultSignature Skill

    Hits the current enemy and applies a Shadow Mark. Targets enemies carrying a Light Mark first.

    Cost 5 · Power 75 · Dark

  3. EntrenchedSwappable Skill

    Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).

    Cost 7 · Power 120 · Dark

  4. Baton PassSwappable Skill

    Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.

    Cost 4 · Power 30 · Normal

  5. PoisonSwappable Skill

    Hits the current enemy and applies 2 Poison.

    Cost 4 · Power 20 · Dark

  6. Focus BlastSwappable Skill

    Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.

    Cost 5 · Power 75 · Brawler

  7. Toxic SpreadSwappable Skill

    Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.

    Cost 5 · Power 75 · Dark

  8. Dis-ChargedSwappable SkillOfficial pick

    Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.

    Cost 0 · Power 0 · Brawler

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