Lumi MasterAll games

Lumi Master/Lumis

Zappup

Zappup

GreenBluePurpleGoldRating 51–83ElectricBattle

Job tagsPower generation

Tier: A on the Lumi Master tier list

Evolves into Zaphound (S tier). It has the same Trait and the same swappable skill pool as Zaphound, with a weaker signature skill and slightly lower stats, so it is placed one tier below it. Evolving it is still the upgrade.

Recommended build

The game's own in-client line-ups run Zappup with Thunder Flash equipped — 3 official setups below, plus the materials it levels, stars up and evolves with.

Skill to equip
Thunder FlashThunder FlashChosen in 2 of 3 official setups
Paralyzing CurrentParalyzing CurrentChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Zappup KeepsakeZappup KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Zappup StarcoreZappup StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Zaphound

The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK73–105DEF50–82HP52–84Work29–61

MaxMin

MinMax
ATK73105
DEF5082
HP5284
Work2961

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Thunder StrikeTrait

    On entering battle, applies X Paralysis to the current enemy.

  2. Electric SurgeSignature Skill

    Zaps the current enemy and switches out. Each use in the same battle adds X power.

    Cost 4 · Power 30 · Electric

  3. Paralyzing CurrentSwappable SkillOfficial pick

    Hits the current enemy with an electric wave and applies 2 Paralysis.

    Cost 4 · Power 20 · Electric

  4. Arc ImpactSwappable Skill

    Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.

    Cost 5 · Power 75 · Electric

  5. Thunder FlashSwappable SkillOfficial pick

    Hits the current enemy, applies 1 Paralysis and switches out.

    Cost 4 · Power 40 · Electric

  6. Thunder OrbSwappable Skill

    Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.

    Cost 8 · Power 120 · Electric

  7. ThunderclapSwappable Skill

    Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

    Cost 7 · Power 120 · Electric

  8. Lightning StormSwappable Skill

    Sets the field to Thunder Field, hits every enemy on the field and applies 1 Paralysis to each.

    Cost 5 · Power 40 · Electric

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