On entering battle, applies 1 Paralysis to the current enemy.
Lumi Master/Lumis

At a glance
- Why this tier
Zappup holds A with 105 ATK on a first stage and Paralysis on entry. At 84 HP it is paper-thin, and Zaphound keeps the kit with far more damage.
Zappup's skills
Fixed kit always on Zappup, can't be swapped
Zaps the current enemy and switches out. Each use in the same battle adds 10 power.
Its automatic attack: a Electric hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy, applies 1 Paralysis and switches out.
Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.
Hits the current enemy with an electric wave and applies 2 Paralysis.
Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.
Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.
Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Zappup. See those line-ups.
How to use Zappup
Zappup hits like an evolved Lumi from its first stage: 105 ATK, Thunder Strike's Paralysis on entry, and Electric Surge, which switches out and gains 10 power with each use. That hit-and-leave loop suits a switch team early on.
82 DEF and 84 HP fold fast, so don't invest in it: Zaphound, its evolution, keeps the trait with far more damage. Evolve it at Lv. 35 and spend your materials there instead.
Compared with
The strongest Battle on the tier list and the ones placed just above Zappup, strongest first.
Recommended build
The game's own in-client line-ups run Zappup with Thunder Flash equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Thunder StrikeTrait
Electric SurgeSignature skillThunder Strike: On entering battle, applies 1 Paralysis to the current enemy. Electric Surge: Zaps the current enemy and switches out. Each use in the same battle adds 10 power.
Thunder FlashChosen in 2 of 3 official setups
Lightning StormChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Zappup KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 35 → ZaphoundThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
ZappupAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 73 | 105 | |
| 50 | 82 | |
| 52 | 84 | |
| 29 | 61 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Electric

