Takes no Burn damage. When hit by a skill, applies Burn to the attacker equal to the Burn stacks it carries itself.
Lumi Master/Lumis

At a glance
- Why this tier
Inferny ranks C, a first form with Flaming Body and Fire Vortex from the start but only 80 ATK. Level it into Inferaze for the Arena.
Inferny's skills
Fixed kit always on Inferny, can't be swapped
Hits the current enemy and applies 1 Burn to both it and this Lumi.
Its automatic attack: a Fire hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.
Swappable skills choose which one to equip
Hits the current enemy with fierce flames; costs 1 less Energy for each Burn stack this Lumi carries.
Spreads the current enemy's status effects to the rest of its squad.
Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.
Hits the current enemy and strips its Wet; this Lumi gains 2 Burn.
Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.
Drops a Burn trap where the current enemy is standing, applying 1 Burn to any enemy Lumi that moves onto it.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Inferny. See those line-ups.
How to use Inferny
Inferny already has Flaming Body: immune to Burn and burning back anything that hits it with a skill while it carries Burn, which Ignite supplies. Fire Vortex is in its pool. 80 ATK is weak. Inferaze keeps the kit on 100 HP and lays the trap in the Arena's hazard rush team; save your materials for it.
Compared with
The strongest Battle on the tier list and the ones placed just above Inferny, strongest first.
Recommended build
The game's own in-client line-ups run Inferny with Absorb Fire equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Flaming BodyTrait
IgniteSignature skillFlaming Body: Takes no Burn damage. When hit by a skill, applies Burn to the attacker equal to the Burn stacks it carries itself. Ignite: Hits the current enemy and applies 1 Burn to both it and this Lumi.
Absorb FireChosen in 1 of 3 official setups
Blazing InfernoChosen in 1 of 3 official setups
InfectChosen in 1 of 3 official setups
ShieldRun in 2 of 3 official setups
HealingRun in 1 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.
Inferny KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 15 → InferazeThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
InfernyAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 48 | 80 | |
| 64 | 96 | |
| 63 | 95 | |
| 29 | 61 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 51–83
Fire


