Stationed at the amethyst mine: amethyst sand is dug 25% faster, and each unit dug has a 20% chance of 1 extra.
Lumi Master/Lumis

At a glance
- Why this tier
The Gold Ironhorn sits at D with the same weak body as base Ironhorn, 58 ATK and 70 HP. Its worth is at the amethyst mine, not in a team.
Ironhorn - Variant's skills
Fixed kit always on Ironhorn - Variant, can't be swapped
Swappable skills choose which one to equip
Hits the current enemy and gives this Lumi 1 Swift.
Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.
Hits the current enemy and switches out; the Lumi coming in gains +1 DEF stage.
Raises this Lumi's DEF by 2 stages.
Hits every enemy on the field with falling rock; +50% power when there is more than one target.
Every Lumi in your squad gains 1 Swift.
How to use Ironhorn - Variant
The Gold Ironhorn is a mine worker. Its trait digs amethyst sand 25% faster and gives each unit a 20% chance of one extra, on 132 Work. Base Ironhorn and Tiki dig 45% faster with no extra roll, so they are the better pick for raw speed; this one is worth a second mine slot.
Compared with
The strongest Special: Variant on the tier list and the ones placed just above Ironhorn - Variant, strongest first.
Recommended build
The materials Ironhorn - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Wallbang - VariantTraitWallbang - Variant: Stationed at the amethyst mine: amethyst sand is dug 25% faster, and each unit dug has a 20% chance of 1 extra.
Ironhorn KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 34 | 58 | |
| 56 | 80 | |
| 46 | 70 | |
| 76 | 132 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 85
Steel

