Lumi MasterAll games

Lumi Master/Lumis

Mycelym

Mycelym

GreenBluePurpleGoldRating 52–84GrassBattle

Job tagsLogging

Tier: C on the Lumi Master tier list

Placement made ahead of the game's global launch, based on the strongest signal available at the time — treated as one read rather than a fixed meta ranking, and expected to be revisited as more data comes in post-launch.

Recommended build

The game's own in-client line-ups run Mycelym with Vine Grip equipped — 3 official setups below, plus the materials it levels, stars up and evolves with.

Skill to equip
Vine GripVine GripChosen in 2 of 3 official setups
Verdant GrowthVerdant GrowthChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Graslime KeepsakeGraslime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Graslime StarcoreGraslime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Flying×2Ice×2Dark×2
Takes reduced damage from
Water×0.5Grass×0.5Electric×0.5Ground×0.5Light×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
MycelymMycelymLv. 15 · Evolution Fruit ×1

Attributes

ATK53–85DEF53–85HP53–85Work49–81

MaxMin

MinMax
ATK5385
DEF5385
HP5385
Work4981

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these.

Ability progression

Further abilities that unlock as this character's evolution line advances.

  1. Leech GelTrait

    When this Lumi is knocked out, applies X Leech to the current enemy.

  2. Self-Destruct - GrassSignature Skill

    Hits the current enemy, then this Lumi is knocked out. Damage rises by X% for every X% HP it had left.

    Cost 5 · Power 75 · Grass

  3. Vine GripSwappable SkillOfficial pick

    Hits the current enemy; +20% power for each Leech stack it carries.

    Cost 5 · Power 75 · Grass

  4. Warm UpSwappable Skill

    Raises this Lumi's ATK by 2 stages.

    Cost 3 · Power 0 · Brawler

  5. Leech SeedSwappable Skill

    Throws seeds at the current enemy and applies 2 Leech.

    Cost 4 · Power 20 · Grass

  6. Call for HelpSwappable Skill

    Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

    Cost 4 · Power 30 · Brawler

  7. Verdant GrowthSwappable SkillOfficial pick

    Sets the field to Verdant Field, hits every enemy on the field and applies 1 Leech to each.

    Cost 5 · Power 40 · Grass

  8. MimicSwappable Skill

    Sets this Lumi's ATK and DEF stages to match the current enemy's.

    Cost 2 · Power 20 · Psychic

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