Lumi MasterAll games

Lumi Master/Lumis

Steel51–83Otterblue

Otterblue

GreenBluePurpleGoldRating 51–83SteelStandard

Job tagsMining

At a glance

C
Why this tier

The bulkiest otter at 97 HP, with a Swift-building signature. 87 ATK means its real value is the Otterknight unlock.

Otterblue's skills

Fixed kit always on Otterblue, can't be swapped

Trait · passiveOtter-charged

Deals 5% more damage for each otter still standing on its side.

Signature skillSword Slash

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 5Power 75

Basic attackBlade Strike

Its automatic attack: a Steel hit every 1s for 10 power.

SteelPower 10Interval 1s

Swappable skills choose which one to equip

RaidUsed in official line-ups

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

Focus Blast

Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.

BrawlerCost 5Power 70

Uphill Fight

Hits the current enemy; +20% power for each ATK stage this Lumi holds above the target.

BrawlerCost 4Power 60

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Otterblue. See those line-ups.

How to use Otterblue

With 97 HP, Otterblue is the sturdy otter, and Sword Slash adds a Swift with every cast. Otter-charged still needs other otters standing to add its 5% per otter. 87 ATK is weak. Like every otter, a rainbow copy matters for the Otterknight unlock, which is a stronger reason to own one than its own fighting.

Compared with

The strongest Standard on the tier list and the ones placed just above Otterblue, strongest first.

Recommended build

The game's own in-client line-ups run Otterblue with Raid equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Otter-chargedOtter-chargedTrait
Sword SlashSword SlashSignature skill

Otter-charged: Deals 5% more damage for each otter still standing on its side. Sword Slash: Hits the current enemy and gives this Lumi 1 Swift.

Skill to equip
RaidRaidChosen in 3 of 3 official setups
Trainer skill
HealingHealingRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Healing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Otterblue KeepsakeOtterblue KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Otterblue StarcoreOtterblue StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Fire×2Brawler×2Royal×2
Takes reduced damage from
Grass×0.5Flying×0.5Ice×0.5Dark×0.5Psychic×0.5Fairy×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK55–87DEF55–87HP65–97Work29–61

MaxMin

MinMax
ATK5587
DEF5587
HP6597
Work2961
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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