While it is on the field, every enemy Lumi loses ATK stages as it enters.
Lumi Master/Lumis

At a glance
- Why this tier
Pinkasaur Peach stalls from the B band, dragging in the enemy's healthiest Lumi with its roar on a 100 HP body. With 86 ATK it never closes a fight, which Charigon does alone.
Pinkasaur Peach's skills
Fixed kit always on Pinkasaur Peach, can't be swapped
Roars the current enemy off the field and pulls in whichever of their Lumi has the most HP.
Swappable skills choose which one to equip
Hits the current enemy with dragon fire and lowers its DEF by 1 stage.
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 25% Pierce.
Rains fire on the current enemy with 15% to 35% Pierce, scaling with this Lumi's current HP (35% at full).
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Raises this Lumi's ATK and DEF by 1 stage each.
How to use Pinkasaur Peach
Pinkasaur Roar forces the current enemy out and pulls in their highest-HP Lumi, the mirror of Bluesaur Goma's roar. That stalls a dangerous low-HP threat rather than finishing it. 100 HP holds up, but 86 ATK and a 30-power roar never close fights. Charigon is the better Dragon pick.
Recommended build
The materials Pinkasaur Peach levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Meowgon: While it is on the field, every enemy Lumi loses ATK stages as it enters. Pinkasaur Roar: Roars the current enemy off the field and pulls in whichever of their Lumi has the most HP.
Peach KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 63 | 95 | |
| 68 | 100 | |
| 31 | 63 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Dragon



