Brings back 30% more Crystals from expeditions.
Lumi Master/Lumis

At a glance
- Why this tier
Kiddie Peach ranks D for battle, but its expedition Crystals and 135 Work make it the top home pick of the collab set.
Kiddie Peach's skills
Fixed kit always on Kiddie Peach, can't be swapped
Hits the current enemy and drains 1 SP from it.
Swappable skills choose which one to equip
Raises this Lumi's ATK and DEF by 1 stage each.
Hits the current enemy, cures all of this Lumi's Paralysis and lowers its DEF by 1 stage.
Rams the current enemy; this Lumi loses HP equal to 20% of the damage dealt.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
This Lumi falls asleep and heals 40% of its max HP. Can't be used while already Asleep.
How to use Kiddie Peach
Kiddie Peach is an expedition Lumi. Study Tour brings back 30% more Crystals, a different reward from the Coins Strutter and Travail boost, so it does not compete with them for a slot. Its 135 Work is also the highest of any Lumi, which makes it a good worker anywhere. It only comes with the collab pass.
Compared with
No Worker is placed above Kiddie Peach. These are the nearest behind.
Recommended build
The materials Kiddie Peach levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Study TourTraitStudy Tour: Brings back 30% more Crystals from expeditions. Student Punch: Hits the current enemy and drains 1 SP from it.
Peach KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 42 | 66 | |
| 43 | 67 | |
| 52 | 76 | |
| 79 | 135 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Normal






