When a skill hits it, your whole squad restores 5% of its max HP.
Lumi Master/Lumis

At a glance
- Why this tier
Little Red Peach is A as half of the Goma Pounce pair: her full HP bar triples Big Bad Goma's signature, and every skill that hits her heals the squad 5%. Alone she is a 30-power hit with a self-heal.
- Best with
Big Bad Goma×1
Loongster×1- In our teams1 of 19
- Goma Pounce PairFuel for the pounce, heals the squad · Sweet Peach
Little Red Peach's skills
Fixed kit always on Little Red Peach, can't be swapped
Hits the current enemy and heals this Lumi for 20% of its max HP.
Swappable skills choose which one to equip
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy and heals this Lumi for 20% of its max HP.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Hits every enemy on the field with light. Costs 3 less Energy on Electric Field.
Raises this Lumi's ATK and DEF by 1 stage each.
How to use Little Red Peach
Little Red Peach is half of a package, and the half that keeps it alive. Big Bad Goma's Goma Pounce drains her HP bar for extra damage, so her job is to arrive with a full bar and keep it full, which Sweet Peach does with a self-heal for 3 Energy. Every skill that lands on her also restores 5% of max HP to your whole squad, so hitting her is a poor trade for the enemy.
Without Big Bad Goma she is a support with no damage, and Rainbowdeer is the better Light healer. Ground hits her for double.
Teams with Little Red Peach
- Goma Pounce PairPvP · Arena ladder



This team is built around one hit. Goma Pounce is 80 power for 5 Energy, but with Little Red Peach alive on the team it drains her HP bar first and gains 20% damage for every 10% it takes, so a full bar adds 200%. She keeps that bar full herself: Sweet Peach heals her 20% for 3 Energy, and each skill that lands on her restores 5% of max HP to the whole squad. Loongster closes with Rough Spot, a Water hit and a Fire hit in one cast.
Recommended build
The materials Little Red Peach levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Little Red Riding Hood: When a skill hits it, your whole squad restores 5% of its max HP. Sweet Peach: Hits the current enemy and heals this Lumi for 20% of its max HP.
Peach KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 63 | 95 | |
| 68 | 100 | |
| 31 | 63 | |
| Attack Speed | Faster than most0.8s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Light


