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Lumi Master/Lumis

Light54–86Little Red Peach

Little Red Peach

GreenBluePurpleGoldRating 54–86Light

At a glance

A
Why this tier

Little Red Peach is A as half of the Goma Pounce pair: her full HP bar triples Big Bad Goma's signature, and every skill that hits her heals the squad 5%. Alone she is a 30-power hit with a self-heal.

In our teams1 of 19

Little Red Peach's skills

Fixed kit always on Little Red Peach, can't be swapped

Trait · passiveLittle Red Riding Hood

When a skill hits it, your whole squad restores 5% of its max HP.

Signature skillSweet Peach

Hits the current enemy and heals this Lumi for 20% of its max HP.

LightCost 3Power 30

Swappable skills choose which one to equip

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Baton Pass

Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.

NormalCost 4Power 30

Radiant Blast

Hits the current enemy and heals this Lumi for 20% of its max HP.

LightCost 5Power 75

Focus Blast

Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.

BrawlerCost 5Power 70

Blinding Light

Hits every enemy on the field with light. Costs 3 less Energy on Electric Field.

LightCost 8Power 120

Fortify

Raises this Lumi's ATK and DEF by 1 stage each.

NormalCost 3Power 0

How to use Little Red Peach

Little Red Peach is half of a package, and the half that keeps it alive. Big Bad Goma's Goma Pounce drains her HP bar for extra damage, so her job is to arrive with a full bar and keep it full, which Sweet Peach does with a self-heal for 3 Energy. Every skill that lands on her also restores 5% of max HP to your whole squad, so hitting her is a poor trade for the enemy.

Without Big Bad Goma she is a support with no damage, and Rainbowdeer is the better Light healer. Ground hits her for double.

Teams with Little Red Peach

All Lumi Master teams →

Recommended build

The materials Little Red Peach levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Little Red Riding Hood— Trait
Sweet Peach— Signature skill

Little Red Riding Hood: When a skill hits it, your whole squad restores 5% of its max HP. Sweet Peach: Hits the current enemy and heals this Lumi for 20% of its max HP.

Level up & ascension
Peach KeepsakePeach KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Peach StarcorePeach StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Fire×0.5Dark×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 2

Attributes

ATK54–86DEF63–95HP68–100Work31–63

MaxMin

MinMax
ATK5486
DEF6395
HP68100
Work3163
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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