When it is knocked out, Little Red Peach restores part of its max HP for each Little Red Hood stack.
Lumi Master/Lumis

At a glance
- Why this tier
Big Bad Goma is A because Goma Pounce, fed by a full Little Red Peach, lands at triple damage for 5 Energy on 100 ATK. Without her it is a plain 80-power hit, and a 3-Energy roar pulls it off before it fires.
- Best with
Little Red Peach×1
Loongster×1- In our teams1 of 19
- Goma Pounce PairLead, lands the pounce · Poison
Big Bad Goma's skills
Fixed kit always on Big Bad Goma, can't be swapped
Hits the current enemy. With Little Red Peach alive on the team, it drains her entire HP bar first — every 10% consumed adds 20% damage and 1 Little Red Hood.
Swappable skills choose which one to equip
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy and applies 2 Poison.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Raises this Lumi's ATK and DEF by 1 stage each.
Roars at the current enemy, forcing it off the field.
How to use Big Bad Goma
Big Bad Goma only makes sense beside Little Red Peach. Goma Pounce drains her whole HP bar first and grows with every bit it takes, so with her bar full it lands at triple damage. That one cast is the whole reason to field it, so be patient: chip with Poison while you bank the 5 Energy, and fire only while her bar is full.
Without her it is an 80-power attack and nothing more, and MEGA TOMATO is the stronger Dark pick alone. Dragon Roar pulls it off before it fires. Flying, Light and Brawler hit it for double.
Teams with Big Bad Goma
- Goma Pounce PairPvP · Arena ladder



This team is built around one hit. Goma Pounce is 80 power for 5 Energy, but with Little Red Peach alive on the team it drains her HP bar first and gains 20% damage for every 10% it takes, so a full bar adds 200%. She keeps that bar full herself: Sweet Peach heals her 20% for 3 Energy, and each skill that lands on her restores 5% of max HP to the whole squad. Loongster closes with Rough Spot, a Water hit and a Fire hit in one cast.
Recommended build
The materials Big Bad Goma levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Big Bad Wolf: When it is knocked out, Little Red Peach restores part of its max HP for each Little Red Hood stack. Goma Pounce: Hits the current enemy. With Little Red Peach alive on the team, it drains her entire HP bar first — every 10% consumed adds 20% damage and 1 Little Red Hood.
Goma KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Bluesaur Goma
Big Bad GomaAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 68 | 100 | |
| 54 | 86 | |
| 63 | 95 | |
| 31 | 63 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Dark

