Stationed at the Beverage Stand: drinks are made 45% faster.
Lumi Master/Lumis

At a glance
- Why this tier
Goma is D in a fight. At the Beverage Stand its 45% bonus is ahead of Hushhare's 35%, though Hushhare helps at more buildings.
Goma's skills
Fixed kit always on Goma, can't be swapped
Hits the current enemy and raises this Lumi's ATK stage by 1.
Swappable skills choose which one to equip
Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Hits the current enemy and applies 2 Poison.
Hits the current enemy with a ki blast. Costs 1 less Energy per positive ATK stage; afterwards this Lumi's ATK drops by 1 stage.
Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.
Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.
How to use Goma
Goma belongs at the Beverage Stand. Drink Mixing speeds drinks there by 45%, so it beats Hushhare on that stand. Hushhare's Crafting bonus covers more buildings, so send Hushhare to those instead. Its signature only matters in battle, where Goma is weak.
Compared with
No Worker is placed above Goma. These are the nearest behind.
Recommended build
The materials Goma levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Drink MixingTraitDrink Mixing: Stationed at the Beverage Stand: drinks are made 45% faster. Goma Punch: Hits the current enemy and raises this Lumi's ATK stage by 1.
Goma KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 52 | 76 | |
| 41 | 65 | |
| 42 | 66 | |
| 73 | 129 | |
| Attack Speed | Faster than most0.9s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Dark






