Lumi MasterAll games

Lumi Master/Lumis

Electric70–86Princess Bee

Princess Bee

PurpleGoldRating 70–86ElectricStandard

At a glance

Best.
Why this tier

Princess Bee stays B behind Zaphound: Bee Sting adds Paralysis chances to every attack on 105 ATK, but a 10-power signature and 86 HP leave it well short.

Princess Bee's skills

Fixed kit always on Princess Bee, can't be swapped

Trait · passiveBee Sting

Its attacks have a 15% chance to apply 1 Paralysis to the current enemy.

Signature skillBee Barrage

Hits the current enemy and applies 1 Sting.

ElectricCost 4Power 10

Swappable skills choose which one to equip

Electric OrbUsed in official line-ups

Hits the current enemy with an electric orb, with a 20% chance to apply 1 Paralysis.

ElectricCost 4Power 55

Static FieldUsed in official line-ups

Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.

ElectricCost 3Power 0

Thunder OrbUsed in official line-ups

Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.

ElectricCost 8Power 120

Thunderclap

Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

ElectricCost 7Power 120

Arc Impact

Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.

ElectricCost 5Power 75

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Princess Bee. See those line-ups.

How to use Princess Bee

Paralysis is Princess Bee's job: Bee Sting gives every attack a 15% chance to paralyse, and Static Field and Electric Orb add more. Bee Barrage is only 10 power, so the damage comes from Thunderclap and Arc Impact. 105 ATK is good, but 86 HP is weak. Zaphound does the Paralysis job far better.

Compared with

The strongest Standard on the tier list and the ones placed just above Princess Bee, strongest first.

Recommended build

The game's own in-client line-ups run Princess Bee with Thunder Orb equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Bee StingBee StingTrait
Bee BarrageBee BarrageSignature skill

Bee Sting: Its attacks have a 15% chance to apply 1 Paralysis to the current enemy. Bee Barrage: Hits the current enemy and applies 1 Sting.

Skill to equip
Thunder OrbThunder OrbChosen in 1 of 3 official setups
Static Field— Chosen in 1 of 3 official setups
Electric OrbElectric OrbChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Chubee KeepsakeChubee KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Chubee StarcoreChubee StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
Princess BeePrincess BeeLv. 15 · Evolution Fruit ×1

Attributes

ATK73–105DEF58–90HP54–86Work31–63

MaxMin

MinMax
ATK73105
DEF5890
HP5486
Work3163
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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