Lumi MasterAll games

Lumi Master/Lumis

Electric51–83Chubee

Chubee

GreenBluePurpleGoldRating 51–83ElectricStandard

At a glance

Cest.
Why this tier

Chubee is C: Bee Sting and a guaranteed-Paralysis signature arrive early, but 85 DEF is thin and Princess Bee does it better.

Chubee's skills

Fixed kit always on Chubee, can't be swapped

Trait · passiveBee Sting

Its attacks have a 15% chance to apply 1 Paralysis to the current enemy.

Signature skillHive Toss

Throws a hive at the current enemy and applies 1 Paralysis.

ElectricCost 4Power 50

Basic attackSting

Its automatic attack: a Electric hit every 0.8s for 8 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

ElectricPower 8Interval 0.8s

Swappable skills choose which one to equip

Electric OrbUsed in official line-ups

Hits the current enemy with an electric orb, with a 20% chance to apply 1 Paralysis.

ElectricCost 4Power 55

Static FieldUsed in official line-ups

Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.

ElectricCost 3Power 0

Thunder OrbUsed in official line-ups

Hits the current enemy with a thunder orb. Costs 3 less Energy during Rain.

ElectricCost 8Power 120

Thunderclap

Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

ElectricCost 7Power 120

Arc Impact

Hits the current enemy; each Paralysis stack it carries gives this hit 10% Pierce.

ElectricCost 5Power 75

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 50

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Chubee. See those line-ups.

How to use Chubee

Chubee starts the Princess Bee line with Bee Sting's 15% Paralysis chance on every attack, and Hive Toss adds a guaranteed Paralysis for 4 Energy. A 0.8s basic attack rolls Bee Sting often. 85 DEF is weak. Princess Bee keeps the kit with more ATK; evolve at Lv. 15 and build that instead.

Compared with

The strongest Standard on the tier list and the ones placed just above Chubee, strongest first.

Recommended build

The game's own in-client line-ups run Chubee with Thunder Orb equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Bee StingBee StingTrait
Hive TossHive TossSignature skill

Bee Sting: Its attacks have a 15% chance to apply 1 Paralysis to the current enemy. Hive Toss: Throws a hive at the current enemy and applies 1 Paralysis.

Skill to equip
Thunder OrbThunder OrbChosen in 1 of 3 official setups
Static Field— Chosen in 1 of 3 official setups
Electric OrbElectric OrbChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Chubee KeepsakeChubee KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Chubee StarcoreChubee StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Princess Bee

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Attributes

ATK68–100DEF53–85HP54–86Work29–61

MaxMin

MinMax
ATK68100
DEF5385
HP5486
Work2961
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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