Lumi MasterAll games

Lumi Master/Lumis

Brawler87Puncheroo - Variant

Puncheroo - Variant

GoldRating 87BrawlerSpecial: Variant

At a glance

Best.
Why this tier

Revives once at 10% HP and cleanses debuffs, on top of Puncheroo's free punches. The 60-power signature still deals little.

Puncheroo - Variant's skills

Fixed kit always on Puncheroo - Variant, can't be swapped

Trait · passiveWillpower - Variant

Once per battle: when this Lumi would be defeated it comes back on 10% of max HP, and while it is carrying 2 or more debuff stacks it clears every debuff and stat drop on itself.

Signature skillCharged Punch

Hits the current enemy with 25% lifesteal. Cast automatically and for free whenever an enemy squad Lumi enters battle, at half power.

BrawlerCost 5Power 60

Swappable skills choose which one to equip

Armor Break

Hits the current enemy ignoring its DEF boosts, then removes those boosts.

BrawlerCost 6Power 90

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Dis-Charged

Usable only at a positive ATK stage. Drops this Lumi's ATK stage to 0 and gains 1 Energy for each stage removed.

BrawlerPower 0

Raid

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Swift Strike

Hits the current enemy and gives this Lumi 1 Swift.

SteelCost 4Power 40

How to use Puncheroo - Variant

The Variant's Willpower adds a once-per-battle revive at 10% HP on top of the debuff cleanse, so it survives one knockout. Charged Punch still fires free on every enemy entry. That extra life makes it the sturdier Puncheroo, but the 60-power signature is still weak. Cyclodoge holds a Brawler slot better.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Puncheroo - Variant, strongest first.

Recommended build

The materials Puncheroo - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Willpower - Variant— Trait
Charged PunchCharged PunchSignature skill

Willpower - Variant: Once per battle: when this Lumi would be defeated it comes back on 10% of max HP, and while it is carrying 2 or more debuff stacks it clears every debuff and stat drop on itself. Charged Punch: Hits the current enemy with 25% lifesteal. Cast automatically and for free whenever an enemy squad Lumi enters battle, at half power.

Level up & ascension
Boxeroo KeepsakeBoxeroo KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Boxeroo StarcoreBoxeroo StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Psychic×2Fairy×2Royal×2
Takes reduced damage from
Ground×0.5Ice×0.5Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
PuncherooPuncherooPuncheroo - VariantPuncheroo - Variant

Attributes

ATK72–104DEF60–92HP56–88Work32–64

MaxMin

MinMax
ATK72104
DEF6092
HP5688
Work3264
Attack SpeedFaster than most0.8s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

loadoutgg is not affiliated with, endorsed by, or sponsored by Bilibili Games or the creators of Lumi Master. Lumi Master and all Lumi names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The classification, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.