Lumi MasterAll games

Lumi Master/Lumis

Fire49–81Pyrolime

Pyrolime

GreenBluePurpleGoldRating 49–81FireBattle

Job tagsFiremaking

Verdict

SkipDon't raise it to fight. Blazelym is the reason to keep the line.

Dest.
Why this tier

Burn on its signature, a trap and its knockout, on flat 81 stats. Blazelym is the reason to raise it.

Pyrolime's skills

Fixed kit always on Pyrolime, can't be swapped

Trait · passiveFire Gel

When this Lumi is knocked out, applies 2 Burn to the current enemy.

Signature skillFireball

Fires a fireball at the current enemy, with a 20% chance to apply 1 Burn.

FireCost 4Power 55

Basic attackCollide - Fire

Its automatic attack: a Fire hit every 1s for 10 power.

FirePower 10Interval 1s

Swappable skills choose which one to equip

Fire VortexUsed in official line-ups

Drops a Burn trap where the current enemy is standing, applying 1 Burn to any enemy Lumi that moves onto it.

FireCost 3Power 0

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Scorch

Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.

FireCost 4Power 40

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Clear Skies

Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.

FireCost 5Power 40

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Pyrolime. See those line-ups.

How to use Pyrolime

Pyrolime starts the Fire Gel line with Fireball's 20% Burn chance, Fire Vortex for a trap, and Fire Gel's 2 Burn on the opponent when it falls. Every stat is 81, which is weak. Blazelym keeps all of it and adds Self-Destruct, so it is the only reason to raise this one. Flamblades is the Fire Lumi to fight with.

Compared with

The strongest Battle on the tier list and the ones placed just above Pyrolime, strongest first.

Recommended build

The game's own in-client line-ups run Pyrolime with Fire Vortex equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Fire GelFire GelTrait
FireballFireballSignature skill

Fire Gel: When this Lumi is knocked out, applies 2 Burn to the current enemy. Fireball: Fires a fireball at the current enemy, with a 20% chance to apply 1 Burn.

Skill to equip
Fire Vortex— Chosen in 3 of 3 official setups
Trainer skill
HealingHealingRun in 2 of 3 official setups
ShieldShieldRun in 1 of 3 official setups

Healing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Pyrolime KeepsakePyrolime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Pyrolime StarcorePyrolime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×1 at Lv. 15 → Blazelym

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Water×2Ground×2
Takes reduced damage from
Fire×0.5Grass×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
PyrolimePyrolime

Attributes

ATK49–81DEF49–81HP49–81Work49–81

MaxMin

MinMax
ATK4981
DEF4981
HP4981
Work4981
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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