When this Lumi is knocked out, applies 2 Burn to the current enemy.
Lumi Master/Lumis

Verdict
SkipDon't raise it to fight. Blazelym is the reason to keep the line.
- Why this tier
Burn on its signature, a trap and its knockout, on flat 81 stats. Blazelym is the reason to raise it.
Pyrolime's skills
Fixed kit always on Pyrolime, can't be swapped
Fires a fireball at the current enemy, with a 20% chance to apply 1 Burn.
Its automatic attack: a Fire hit every 1s for 10 power.
Swappable skills choose which one to equip
Drops a Burn trap where the current enemy is standing, applying 1 Burn to any enemy Lumi that moves onto it.
Raises this Lumi's ATK by 2 stages.
Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.
Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.
Sets the weather to Harsh Sunlight, hits every enemy on the field and applies 1 Burn to each.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Pyrolime. See those line-ups.
How to use Pyrolime
Pyrolime starts the Fire Gel line with Fireball's 20% Burn chance, Fire Vortex for a trap, and Fire Gel's 2 Burn on the opponent when it falls. Every stat is 81, which is weak. Blazelym keeps all of it and adds Self-Destruct, so it is the only reason to raise this one. Flamblades is the Fire Lumi to fight with.
Compared with
The strongest Battle on the tier list and the ones placed just above Pyrolime, strongest first.
Recommended build
The game's own in-client line-ups run Pyrolime with Fire Vortex equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
Fire GelTrait
FireballSignature skillFire Gel: When this Lumi is knocked out, applies 2 Burn to the current enemy. Fireball: Fires a fireball at the current enemy, with a 20% chance to apply 1 Burn.
HealingRun in 2 of 3 official setups
ShieldRun in 1 of 3 official setupsHealing: Restores 30% of Max HP to ally Lumi on the field. Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Pyrolime KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → BlazelymThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
PyrolimeAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 49 | 81 | |
| 49 | 81 | |
| 49 | 81 | |
| 49 | 81 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 49–81
Fire


