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Lumi Master/Lumis

ElectricDragon95Qing Long

Qing Long

GoldRating 95Electric / Dragon

Verdict

SituationalBuild it for Paralysis teams, where every Paralysis on the target adds to your whole side's damage.

Sest.
Why this tier

Qing Long ranks S for team damage: every skill your side lands gains bonus Electric damage per Paralysis on the target while it lives. Five double weaknesses make it easy to punish.

Qing Long's skills

Fixed kit always on Qing Long, can't be swapped

Trait · passiveThunderfall

Sets an Electric Field on entry. While Qing Long is alive on the team, every skill your side lands adds Electric damage at 10 power per Paralyzed already on the target.

Signature skillWrath of Thunder

Strikes the active enemy and spreads 1 Paralyzed across every enemy. Anything this kills passes its Paralyzed on to the rest of its team.

ElectricCost 7Power 120

Basic attackSummon Lightning

Its automatic attack: a Electric hit every 1.1s for 11 power.

ElectricPower 11Interval 1.1s

Swappable skills choose which one to equip

Paralyzing Current

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Dragon Roar

Roars at the current enemy, forcing it off the field.

DragonCost 3Power 10

Thunder Flash

Hits the current enemy, applies 1 Paralysis and switches out.

ElectricCost 4Power 30

Tail Whip

Hits the current enemy, lowers its DEF by 1 stage and switches out.

DragonCost 4Power 30

Static Field

Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.

ElectricCost 3Power 0

Dragon Rage

Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 25% Pierce.

DragonCost 5Power 40

How to use Qing Long

Qing Long makes the whole team hit harder against Paralysis. Thunderfall sets an Electric Field on entry, and while it lives every skill your side lands adds 10 power of Electric damage per Paralysis already on the target. Wrath of Thunder spreads a Paralysis to every enemy and passes more on when it kills.

It costs 7 Energy, so it wants cheap Paralysis like Static Field around it. 105 HP helps, but Ground, Ice, Dragon, Fairy and Royal all hit it for double.

Recommended build

The materials Qing Long levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Thunderfall— Trait
Wrath of Thunder— Signature skill

Thunderfall: Sets an Electric Field on entry. While Qing Long is alive on the team, every skill your side lands adds Electric damage at 10 power per Paralyzed already on the target. Wrath of Thunder: Strikes the active enemy and spreads 1 Paralyzed across every enemy. Anything this kills passes its Paralyzed on to the rest of its team.

Level up & ascension
Qing Long KeepsakeQing Long KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Qing Long StarcoreQing Long StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2Ice×2Dragon×2Fairy×2Royal×2
Takes reduced damage from
Electric×0.25Flying×0.25Water×0.5Fire×0.5Grass×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Attributes

ATK78–110DEF64–96HP73–105Work37–69

MaxMin

MinMax
ATK78110
DEF6496
HP73105
Work3769
Attack SpeedSlower than most1.1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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