Lumi MasterAll games

Lumi Master/Lumis

Electric54–86Jolkat

Jolkat

GreenBluePurpleGoldRating 54–86ElectricBattle

Job tagsPower generation

At a glance

A
Why this tier

Jolkat is A as the Energy engine of Paralysis teams, with Static Field and Volt Absorption turning each Paralysis into spare Energy for the side. It needs Paralysis landed first, and Zaphound does the damage it can't.

In our teams1 of 23
  • Hazard RushLead, lays the Paralysis trap · Static Field

Jolkat's skills

Fixed kit always on Jolkat, can't be swapped

Trait · passiveVolt Absorption

While in your squad and still standing, your side regains 0.1 extra Energy when attacking Paralyzed targets.

Signature skillElement Resonance

Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.

ElectricCost 5Power 75

Basic attackLightning Orb

Its automatic attack: a Electric hit every 1s for 10 power.

ElectricPower 10Interval 1s

Swappable skills choose which one to equip

Charge UpUsed in official line-ups

The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.

NormalCost 4Power 0

Static FieldUsed in official line-ups

Drops a Paralysis trap where the current enemy is standing, applying 1 Paralysis to any enemy Lumi that moves onto it.

ElectricCost 3Power 0

Thunder FlashUsed in official line-ups

Hits the current enemy, applies 1 Paralysis and switches out.

ElectricCost 4Power 30

Paralyzing Current

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Thunderclap

Strikes the current enemy with lightning; every Paralysis stack it carries refunds 1 Energy.

ElectricCost 7Power 120

Lightning Storm

Sets the field to Electric Field, hits every enemy on the field and applies 1 Paralysis to each.

ElectricCost 5Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Jolkat. See those line-ups.

How to use Jolkat

Jolkat opens the hazard rush team in the Arena with Static Field, a 3-Energy trap that paralyses anything stepping onto it. Volt Absorption then refunds a little Energy on every hit your side lands on a Paralyzed target, and Thunderclap refunds 1 more per Paralysis stack, so the plan pays for itself.

None of that works until Paralysis lands, and its signature tops out at 75 power. 98 HP keeps it alive long enough to set up, but Zaphound turns the same Paralysis into far more damage. Ground hits it for double.

Teams with Jolkat

All Lumi Master teams →

Compared with

The strongest Battle on the tier list and the ones placed just above Jolkat, strongest first.

Recommended build

The game's own in-client line-ups run Jolkat with Thunder Flash equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Volt AbsorptionVolt AbsorptionTrait
Element ResonanceElement ResonanceSignature skill

Volt Absorption: While in your squad and still standing, your side regains 0.1 extra Energy when attacking Paralyzed targets. Element Resonance: Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.

Skill for the Arena
Static Field— Lays the Paralysis trap that the rest of the team feeds on

The game's own line-ups run it too, alongside Thunder Flash and Charge Up.

Skill to equip
Thunder FlashThunder FlashChosen in 1 of 3 official setups
Charge UpCharge UpChosen in 1 of 3 official setups
Static Field— Chosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Sharkitten KeepsakeSharkitten KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Sharkitten StarcoreSharkitten StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Electric×0.5Flying×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Sharkitten can become any of 8 forms at Lv. 15. Elemental Crystals steer which one it turns into, and Advanced Elemental Crystals let you pick the form outright.

Attributes

ATK64–96DEF56–88HP66–98Work30–62

MaxMin

MinMax
ATK6496
DEF5688
HP6698
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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