Lumi MasterAll games

Lumi Master/Lumis

Water54–86Rainkat

Rainkat

GreenBluePurpleGoldRating 54–86WaterBattle

Job tagsPlanting

At a glance

B
Why this tier

Rainkat is B as a Wet protector: Rain Curtain cuts damage for every Wet ally behind 98 DEF, but 88 ATK means it never carries. Jellistel supplies the Wet and survives longer.

In our teams1 of 23

Rainkat's skills

Fixed kit always on Rainkat, can't be swapped

Trait · passiveRain Curtain

While in your squad and still standing, allies carrying Wet take 18% less damage, and a further 6% less for each additional Water Lumi in your squad.

Signature skillElement Resonance

Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.

WaterCost 5Power 75

Basic attackTail Smack

Its automatic attack: a Water hit every 1s for 10 power.

WaterPower 10Interval 1s

Swappable skills choose which one to equip

WaveUsed in official line-ups

Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.

WaterCost 4Power 15

Water RetreatUsed in official line-ups

Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.

WaterCost 4Power 30

Charge Up

The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.

NormalCost 4Power 0

Spray

Hits the current enemy; this Lumi keeps half of its Wet stacks instead of spending them.

WaterCost 5Power 80

Pray for Rain

Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.

WaterCost 5Power 40

Tidal Surge

Hits the current enemy. If this Lumi is not already carrying Wet, it gains 5 Wet.

WaterCost 8Power 60

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Rainkat. See those line-ups.

How to use Rainkat

Rainkat protects a Wet team. While it stands, Rain Curtain cuts damage for every ally carrying Wet by 18%, plus 6% per extra Water Lumi, and Pray for Rain hands your whole side Wet. 98 DEF keeps it standing. 88 ATK is weak, so it needs a Water carry beside it. Jellistel supplies the same Wet with more HP. Its best home is a full Rain team: beside Shriegon and Clionia, three Water Lumi, the cut reaches 30%, and Shriegon's skills cost 2 less while its Rain lasts.

Teams with Rainkat

All Lumi Master teams →

Compared with

The strongest Battle on the tier list and the ones placed just above Rainkat, strongest first.

Recommended build

The game's own in-client line-ups run Rainkat with Water Retreat equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Rain CurtainRain CurtainTrait
Element ResonanceElement ResonanceSignature skill

Rain Curtain: While in your squad and still standing, allies carrying Wet take 18% less damage, and a further 6% less for each additional Water Lumi in your squad. Element Resonance: Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.

Skill to equip
Water RetreatWater RetreatChosen in 2 of 3 official setups
WaveWaveChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Sharkitten KeepsakeSharkitten KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Sharkitten StarcoreSharkitten StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Electric×2
Takes reduced damage from
Water×0.5Fire×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Sharkitten can become any of 8 forms at Lv. 15. Elemental Crystals steer which one it turns into, and Advanced Elemental Crystals let you pick the form outright.

Attributes

ATK56–88DEF66–98HP64–96Work30–62

MaxMin

MinMax
ATK5688
DEF6698
HP6496
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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