While in your squad and still standing: when an ally enters the field, every buff and stat boost on the current enemy loses 1 stack; when an ally leaves the field, each debuff on it loses 1 stack.
Lumi Master/Lumis

At a glance
- Why this tier
Aerikat earns a C because Tailwind's buff stripping only pays in switch-heavy teams, and 98 ATK gives it nothing to do in between. Gambir makes those teams work far better.
Aerikat's skills
Fixed kit always on Aerikat, can't be swapped
Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.
Its automatic attack: a Flying hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and switches out.
Sets the weather to Storm, hits every enemy on the field and resets your switch cooldown.
The next skill this Lumi uses (other than Charge Up) gains +40 power. Lost if it switches out.
Hits the current enemy and strips 1 Wet and 1 Swift from it.
Resets the ATK and DEF stages of every Lumi on the field back to neutral.
Hits every enemy on the field with a tornado and strips all their buffs and stat boosts.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Aerikat. See those line-ups.
How to use Aerikat
Aerikat strips enemy buffs just by your team switching. While it stands, every ally that enters the field takes a stack off each enemy buff and stat boost, so Round Trip and Storm Strike double as buff removal. 98 ATK has little else behind it, and Electric and Ice hit it for double. Gambir is the better switching pick.
Compared with
The strongest Battle on the tier list and the ones placed just above Aerikat, strongest first.
Recommended build
The game's own in-client line-ups run Aerikat with Storm Strike equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
TailwindTrait
Element ResonanceSignature skillTailwind: While in your squad and still standing: when an ally enters the field, every buff and stat boost on the current enemy loses 1 stack; when an ally leaves the field, each debuff on it loses 1 stack. Element Resonance: Fires an energy ball of this Lumi's own type at the current enemy; +10 power each time your side uses a skill of that type.
Storm StrikeChosen in 2 of 3 official setups
Round TripChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Sharkitten KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Sharkitten can become any of 8 forms at Lv. 15. Elemental Crystals steer which one it turns into, and Advanced Elemental Crystals let you pick the form outright.
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 66 | 98 | |
| 64 | 96 | |
| 56 | 88 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Flying










