Lumi MasterAll games

Lumi Master/Lumis

Light88Radibun - Variant

Radibun - Variant

GoldRating 88LightSpecial: Variant

At a glance

Aest.
Why this tier

Radibun - Variant keeps A because Marks now grant ATK stages as well as DEF, which covers base Radibun's 84 ATK problem. Without Marks on the enemy the trait does nothing, and Rainbowdeer asks for no setup.

Radibun - Variant's skills

Fixed kit always on Radibun - Variant, can't be swapped

Trait · passiveLight Blade - Variant

On entry, if any enemy on the field carries a Mark, this Lumi gains 1 ATK stage. If that Mark is a Shadow Mark, it gains another ATK stage, a DEF stage, and its switch cooldown resets.

Signature skillLight Blade Assault

Hits the current enemy; if it has no Light Mark, applies one and raises this Lumi's DEF by 1 stage. Targets enemies carrying a Shadow Mark first.

LightCost 5Power 80

Basic attackLight Blade

Its automatic attack: a Light hit every 1s for 10 power.

LightPower 10Interval 1s

Swappable skills choose which one to equip

Sanctify

Hits the current enemy with an orb of light and lowers its ATK by 2 stages.

LightCost 3Power 10

Baton Pass

Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.

NormalCost 4Power 30

Healing Light

Heals every Lumi in your squad for 15% of max HP and cures all their Poison.

LightCost 4Power 0

Weight Drop

Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.

GroundCost 4Power 40

Sacrifice

This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.

LightCost 10Power 0

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

How to use Radibun - Variant

The Variant's trait grants ATK as well: a stage on entry if any enemy carries a Mark, and on a Shadow Mark another ATK stage, a DEF stage and a switch reset. That eases base Radibun's damage problem, since its 84 ATK now climbs.

It still needs Marks to do anything, and early fights often have none, so it is weak in the story. Rainbowdeer is the safer Light pick outside a Mark team.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Radibun - Variant, strongest first.

Recommended build

The materials Radibun - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.

Trait & signature skill (fixed)
Light Blade - Variant— Trait
Light Blade AssaultLight Blade AssaultSignature skill

Light Blade - Variant: On entry, if any enemy on the field carries a Mark, this Lumi gains 1 ATK stage. If that Mark is a Shadow Mark, it gains another ATK stage, a DEF stage, and its switch cooldown resets. Light Blade Assault: Hits the current enemy; if it has no Light Mark, applies one and raises this Lumi's DEF by 1 stage. Targets enemies carrying a Shadow Mark first.

Level up & ascension
Luminey KeepsakeLuminey KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Luminey StarcoreLuminey StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Ground×2
Takes reduced damage from
Fire×0.5Dark×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
Stage 3
RadibunRadibunRadibun - VariantRadibun - Variant

Attributes

ATK52–84DEF74–106HP66–98Work32–64

MaxMin

MinMax
ATK5284
DEF74106
HP6698
Work3264
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

loadoutgg is not affiliated with, endorsed by, or sponsored by Bilibili Games or the creators of Lumi Master. Lumi Master and all Lumi names, art, and other assets referenced here are trademarks and copyrighted material of their respective owners, shown, as on other game companion sites, only to identify the games and characters covered here. The classification, skill and ability text, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Full copyright and licensing details: loadoutgg.com/legal.