On entry, if any enemy on the field carries a Mark, this Lumi gains 1 ATK stage. If that Mark is a Shadow Mark, it gains another ATK stage, a DEF stage, and its switch cooldown resets.
Lumi Master/Lumis

At a glance
- Why this tier
Radibun - Variant keeps A because Marks now grant ATK stages as well as DEF, which covers base Radibun's 84 ATK problem. Without Marks on the enemy the trait does nothing, and Rainbowdeer asks for no setup.
Radibun - Variant's skills
Fixed kit always on Radibun - Variant, can't be swapped
Hits the current enemy; if it has no Light Mark, applies one and raises this Lumi's DEF by 1 stage. Targets enemies carrying a Shadow Mark first.
Its automatic attack: a Light hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy with an orb of light and lowers its ATK by 2 stages.
Hits the current enemy and switches out, handing this Lumi's ATK and DEF stages to the Lumi coming in.
Heals every Lumi in your squad for 15% of max HP and cures all their Poison.
Hits the current enemy, plus one extra hit for each positive DEF stage this Lumi holds; its DEF stages then reset to 0.
This Lumi is knocked out; every other Lumi in your squad is fully healed and cured of status effects.
Every Lumi in your squad gains 1 Swift.
How to use Radibun - Variant
The Variant's trait grants ATK as well: a stage on entry if any enemy carries a Mark, and on a Shadow Mark another ATK stage, a DEF stage and a switch reset. That eases base Radibun's damage problem, since its 84 ATK now climbs.
It still needs Marks to do anything, and early fights often have none, so it is weak in the story. Rainbowdeer is the safer Light pick outside a Mark team.
Compared with
The strongest Special: Variant on the tier list and the ones placed just above Radibun - Variant, strongest first.
Recommended build
The materials Radibun - Variant levels, stars up and evolves with. No in-client recommended line-up has been read for this Lumi yet.
Light Blade AssaultSignature skillLight Blade - Variant: On entry, if any enemy on the field carries a Mark, this Lumi gains 1 ATK stage. If that Mark is a Shadow Mark, it gains another ATK stage, a DEF stage, and its switch cooldown resets. Light Blade Assault: Hits the current enemy; if it has no Light Mark, applies one and raises this Lumi's DEF by 1 stage. Targets enemies carrying a Shadow Mark first.
Luminey KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 52 | 84 | |
| 74 | 106 | |
| 66 | 98 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 88
Light





