Lumi MasterAll games

Lumi Master/Lumis

Dark53–85Umbralym

Umbralym

GreenBluePurpleGoldRating 53–85DarkBattle

Job tagsCrafting

At a glance

C
Why this tier

Two Poison on its knockout, plus traps before it goes, set up a Poison carry. Its own stats stop at 85.

Umbralym's skills

Fixed kit always on Umbralym, can't be swapped

Trait · passiveDark Gel

When this Lumi is knocked out, applies 2 Poison to the current enemy.

Signature skillSelf-Destruct - Dark

Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

DarkCost 5Power 75

Basic attackCollide - Dark

Its automatic attack: a Dark hit every 1s for 10 power.

DarkPower 10Interval 1s

Swappable skills choose which one to equip

PoisonUsed in official line-ups

Hits the current enemy and applies 2 Poison.

DarkCost 4Power 20

Poison SwampUsed in official line-ups

Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.

DarkCost 3Power 0

Toxic Spread

Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.

DarkCost 3Power 30

Warm Up

Raises this Lumi's ATK by 2 stages.

BrawlerCost 3Power 0

Call for Help

Hits the current enemy and switches out; the Lumi coming in gains +1 ATK stage.

BrawlerCost 4Power 30

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Umbralym. See those line-ups.

How to use Umbralym

Umbralym poisons on its way out: Dark Gel poisons its final opponent twice on the knockout, and Poison Swamp or Toxic Spread add more before it goes. That feeds a Muskyx or Netherfang behind it. Detonating at high HP gives the biggest hit. Its stats stop at 85, which is weak. Muskyx is the real Dark carry.

Compared with

The strongest Battle on the tier list and the ones placed just above Umbralym, strongest first.

Recommended build

The game's own in-client line-ups run Umbralym with Poison equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Dark GelDark GelTrait
Self-Destruct - DarkSelf-Destruct - DarkSignature skill

Dark Gel: When this Lumi is knocked out, applies 2 Poison to the current enemy. Self-Destruct - Dark: Hits the current enemy, then this Lumi is knocked out. Damage rises by 20% for every 10% HP it had left.

Skill to equip
PoisonPoisonChosen in 2 of 3 official setups
Poison Swamp— Chosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Noclime KeepsakeNoclime KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Noclime StarcoreNoclime StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Light×2Brawler×2
Takes reduced damage from
Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
UmbralymUmbralymLv. 15 · Evolution Fruit ×1

Attributes

ATK53–85DEF53–85HP53–85Work53–85

MaxMin

MinMax
ATK5385
DEF5385
HP5385
Work5385
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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