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Lumi Master Lumi Championship Guide: Guild Gyms, Cans, Fatigue and Rewards

Written by Updated 30 September 2026

The Lumi Championship is the first mode where your guild matters more than your own squad. Guilds fight over a map of Gyms in 3v3 battles, climb from Bronze towards Master, and share the rewards, including the Lumi Crowns you need to push a Lumi past level 130. The first round opened on 30 September. This guide covers how a round works, what limits how much you can fight, how to pick your teams, and what to do with the rewards.

1. How a round works

Rounds run every week from 10 am on Wednesday until just before 9 pm on Saturday (UTC+8). The first one ran from 30 September to 3 October. You don't sign up: any guild with at least one member who logged in during the past three days is entered automatically, so the only thing you need is to be in a guild before the round opens.

Guilds are drawn into groups of eight, and each group shares a map of Gyms. You can only attack a Gym next to one your guild already holds, so the map spreads outwards from your start. Each Gym has a Popularity bar; attacks wear it down, and when it hits zero, the guild of the player who landed the last win takes the Gym.

Every guild starts in Bronze the first time it plays. Points from Gym battles, and the Guild Stars your guild earns from its ranking, move it up through Silver, Gold, Diamond and Star to Master. Better tiers pay better rewards, so a guild that turns up every week climbs even if it never wins its group.

2. Cans are the real limit

Every attack costs one of your personal Cans, and Cans come from Home Orders. That makes your home base the engine of the Championship. The worker Lumi you set up for gold and materials now also decide how many Gym attacks you get, so a player who has kept their production buildings running will out-fight one who hasn't.

Two rules shape how you spend them. First, any Cans you still hold at the weekly reset are wiped, so there is no point saving them for next week: plan to be at zero by Saturday night. Second, a guild has a shared Guild Can supply for members whose own Cans have run out. It is there for when personal supplies run low, so treat it as the guild's reserve rather than a first resort.

If you are short on Cans, look at your home before you look at the shop: keep every building staffed, with a Lumi whose job matches it for the extra bonus.

3. Charm and fatigue: why rarity matters here

Gym damage does not work like a normal battle. Each Lumi has a Charm value that rises with its rarity, and the damage your team does to a Gym's Popularity is the sum of your three Lumi's Charm. A Gold or Rainbow Lumi you would never field on the ladder can still take a Gym down faster than a well-built Blue one.

Fatigue is the other number to watch. Each win adds fatigue to the Lumi that fought, and every point costs 1% of the damage they deal and adds 1% to the damage they take. Ten points in, your team hits 10% softer and takes 10% more. An Energy Drink restores your Lumi's Morale when fatigue has piled up, and the game offers one when you press Challenge on a tired team.

The practical answer is to build two or three teams, not one. Rotate them as fatigue climbs, and use your Energy Drinks when every team is tired.

4. Attacking: focus one Gym at a time

Each attempt costs one Can, and a win lets you keep going, with your team fully healed before each new match. One Can therefore buys a run of fights that lasts as long as you keep winning, which is where fatigue comes in. You can play each battle yourself or hand it to Quick Battle.

The last hit decides who takes a Gym, not the total damage. If two guilds wear down the same Gym, the one that lands the final win gets it. That makes coordination the biggest edge a guild has: agree on one target, hit it together, and move on only when it falls. A guild that spreads its attacks across three Gyms can do more damage than a focused one and still capture nothing.

5. Defending the Gyms you hold

Each player can station up to five defence teams, and guildmates can stack their teams on the same Gym with no limit on how many Lumi it holds. Every team you leave there is one more fight an attacker has to win.

Defence is where the Lumi you don't use elsewhere earn their keep, but don't leave weak teams on a Gym that matters. Other guilds earn points from beating your defenders, so a Gym held by easy teams hands them points as well as the Gym. Put your stronger spare squads on the Gyms next to enemy territory, since those are the only ones rivals can reach.

6. Teams for the Gyms

Fights are 3v3, and Charm feeds Gym damage, so the best Championship team is a real battle team built from your rarest Lumi. The one we list for the mode is the Championship Flicker Rush. Jellistel leads and soaks hits while casting Flicker skills, Geniphant keeps the Flicker count climbing with Flicker Assist and gets Energy back for it, and Unicorn arrives last with Rainbow Convergence down from 7 Energy towards its floor of 2. Poison teams and fast Steel teams are its bad matchups, so read a Gym's defenders before you commit a Can.

Any of your ladder teams works too, as long as you keep the fatigue rotation in mind. The Dragon Roar Armour Break team (Psykat, Bluesaur Goma, Charigon) and the Fortify stall team both carry over, and Best Teams lists the rest.

7. Rewards and what to do with them

The headline reward is the Lumi Crown. You need one to break a Lumi's level cap past 130, and the Championship is one of its main sources, so it is worth playing every week even if your guild is small. Spend Crowns only on Lumi you will keep using. The ladder scales every Lumi to level 50, so a Crown does nothing for your ranked games.

Rare Starcore Shards merge into Rare Starcore, which Royal and Holo Lumi need to Star Up. Hold them until you have a Royal or Holo Lumi you mean to keep. The rest of the reward list is Energy, Crystal Halos and Season 1 Rainbow Lumi Eggs, plus personal rewards for your own part in the round. Rewards grow with your guild's tier, which is one more reason to turn up every week.

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