Heals 20% of its max HP when it leaves the field.
Lumi Master/Lumis

At a glance
- Why this tier
Jellistel earns A as the sturdiest Wet supplier, with Regenerate healing it on every exit and Hydroblast spreading Wet to the squad on 106 HP. At 86 ATK it needs a partner that spends that Wet, such as Clionia.
- In our teams2 of 23
- Championship Flicker RushLead and tank, Wet for the squad · Magic Trick
- Jellistel & RotationPartner, heals on every exit · Water Retreat
Jellistel's skills
Fixed kit always on Jellistel, can't be swapped
Hits the current enemy and gives your squad 1 Wet, +1 for every 2 Flicker skills used, up to 4.
Its automatic attack: a Water hit every 1s for 10 power.
Swappable skills choose which one to equip
Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.
Swaps Flicker skill effects and counts with the current enemy.
Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.
Hits the current enemy; this Lumi builds double Flickergy.
Casts a random Flicker skill. Builds no extra Flickergy.
Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Jellistel. See those line-ups.
How to use Jellistel
Switching out is how Jellistel heals. Regenerate restores 20% every time it leaves, Water Retreat hits and switches while handing a Wet to the next Lumi, and Hydroblast gives your squad Wet that grows with Flicker skills. 106 HP makes it hard to remove.
86 ATK means it supplies Wet rather than damage, so it needs a Wet payoff beside it. Clionia turns Wet into healing on its own; Jellistel is better in the rotation line-up built for it.
Teams with Jellistel
- Championship Flicker RushLumi Championship · Gym battles



A Fairy Flicker team for the guild Gyms. Every Flicker skill Jellistel and Geniphant cast makes Unicorn's Rainbow Convergence 1 Energy cheaper, from 7 down to a floor of 2, so by the time Unicorn comes in its 100-power signature costs almost nothing. Jellistel leads and takes the first hits, coats the squad in Wet with Hydroblast, and heals 20% every time it leaves the field.
- Jellistel & RotationIn-game line-up · Stall rotation into Echofrog



The first two Lumi buy time. Every time Hexdeer comes in, Fortune takes 2 more stages off the enemy's ATK, and every time Jellistel leaves, Regenerate heals it 20%. Both carry a skill that attacks and switches out, so they can trade places for several turns while the enemy's damage keeps shrinking. Echofrog is the payoff. Echo fires one more water bullet each time it's cast in a row, up to three, and Round adds 1 Wet whenever Echofrog's skills deal damage, so each follow-up costs 1 Energy less.
Compared with
The strongest Battle on the tier list and the ones placed just above Jellistel, strongest first.
Recommended build
The game's own in-client line-ups run Jellistel with Magic Trick equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
RegenerateTrait
HydroblastSignature skillRegenerate: Heals 20% of its max HP when it leaves the field. Hydroblast: Hits the current enemy and gives your squad 1 Wet, +1 for every 2 Flicker skills used, up to 4.
Magic TrickChosen in 2 of 3 official setups
Water RetreatChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Jellibae KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
JellistelLv. 35 · Evolution Fruit ×2Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 54 | 86 | |
| 64 | 96 | |
| 74 | 106 | |
| 32 | 64 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 70–88
Water / Fairy



