Heals 20% of its max HP when it leaves the field.
Lumi Master/Lumis

At a glance
- Why this tier
Jellibae is a B stepping stone, getting Regenerate early on 78 ATK. Jellistel two stages up does everything it does and more, so don't invest here.
Jellibae's skills
Fixed kit always on Jellibae, can't be swapped
Crashes into the current enemy.
Its automatic attack: a Water hit every 1.1s for 11 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy and switches out; the Lumi coming in gains 1 Wet.
Swaps Flicker skill effects and counts with the current enemy.
Hits the current enemy with +15 power per Wet stack on this Lumi. If it has no Wet, it gains 2 Wet instead.
Hits the current enemy; this Lumi builds double Flickergy.
Casts a random Flicker skill. Builds no extra Flickergy.
Sets the weather to Rain, hits every enemy on the field and gives every Lumi on your side of the field 1 Wet.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Jellibae. See those line-ups.
How to use Jellibae
Jellibae starts the Jellistel line with Regenerate, so it heals 20% every time it switches out. Tides is a plain 45-power hit. 78 ATK is among the lowest in the game, which makes it weak in any fight. Jellistel adds squad Wet and 106 HP to the same trait, so it is the better pick once you can evolve.
Compared with
The strongest Battle on the tier list and the ones placed just above Jellibae, strongest first.
Recommended build
The game's own in-client line-ups run Jellibae with Magic Trick equipped: 3 official setups (2 different ones shown below), plus the materials it levels, stars up and evolves with.
RegenerateTrait
TidesSignature skillRegenerate: Heals 20% of its max HP when it leaves the field. Tides: Crashes into the current enemy.
Magic TrickChosen in 2 of 3 official setups
Water RetreatChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Jellibae KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×1 at Lv. 15 → JellibowThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
JellibaeAttributes
MaxMin
| Min | Max | |
|---|---|---|
| 46 | 78 | |
| 60 | 92 | |
| 66 | 98 | |
| 28 | 60 | |
| Attack Speed | Slower than most1.1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 50–82
Water



