Magic Chess: GoGo/Commanders

How to play Cyclops
CHis main payout starts when the first player goes out, deep into the match, so his early rounds rest on an 8-Gold card while Nana's income starts from Round 1.
Cyclops profits when players go out. Each knockout pays Gold worth part of that player's lineup plus one of their heroes at its star level, which can hand you a 2-star carry late in a match. Starred, falling to 80 HP gives three heroes from your top Synergy and an Equipment Chest, a useful catch-up after a bad start.
Skill — Astral Blessing

Whenever another Commander is knocked out, Cyclops opens a Star-Core Jar: you gain Gold equal to 14% of that player's lineup value plus 1 random Hero from their lineup, kept at its star level.
Star-up: Astral Resonance. The first time your HP falls to 80 or lower, you get 3 Heroes from your highest-count Synergy and 1 Equipment Chest.
Power Card

Gain 8 Gold. When any Commander is eliminated, gain 15% of their deployed Heroes' total cost as Gold.
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