
Auto-battler
The complete guide to
Magic Chess: GoGo
Draft Mobile Legends heroes, stack synergies and manage your gold.
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Tier listMagic Chess: GoGo commander tier list: Minotaur first, every commander rankedSep 27, 2026Every released commander in Magic Chess: GoGo now has a tier and a written reason. Minotaur leads Season 7.1, with Nana and Brody beside him in S. Hero and synergy art across the section is now the game's own.
GuideMagic Chess Go Go Beginner Guide: How a Match WorksSep 26, 2026The rules a new player needs before the first match: stages and rounds, gold and levels, stars and the shared pool, synergies and Ultra, commanders and Go Go Cards, equipment, Magic Crystals, and how SPECTRE leads to Alpha.
GuideMagic Chess Go Go Economy Guide: Gold, Levels & BoardSep 26, 2026Gold, levels and the board for Season 7.1: the interest table, the 20-gold line, when to stop at level 9 or push 10, the shop odds and shared pool, which Go Go Cards pay, and where to stand your carry.
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About the game
Magic Chess: GoGo in brief
What Magic Chess: GoGo is
Magic Chess: GoGo is Moonton's eight-player auto-battler built on Mobile Legends heroes. Each round you buy heroes from a shop that all eight players share, place them on your board, and watch them fight on their own against creeps or another player. Losing costs your Commander HP, and the last player standing wins.
Two things set it apart from other auto-battlers. You pick a Commander before the match, and its skill and Power Card decide where your advantage comes from: gold, free heroes or stronger items. And the season rotates the Synergies, so Season 7's Echomancer, SPECTRE, Starbelle and Mistbender lines play differently from anything before them.
What decides a match
Three decisions win most games. The first is the Commander: in Season 7.1 the equipment and safety-net commanders lead, and a new one, Brody, turns spare heroes into 5-cost ones. The second is gold: interest, the level 9 checkpoint, and knowing when to stop banking and roll. The third is the Synergy you commit to and the heroes that carry it.
Decide the plan before the gold goes out: a 3-cost re-roll, a 4-cost board and a legend rush each want different levels, and the Commander you chose usually points to one of them.
Where to start here
If you are new, read the beginner guide for the rules, then the economy & board basics guide. If you know the game, start with the Commanders page: it ranks this patch's commanders and explains each pick, with every commander's skill, star-up and Power Card in the game's own numbers. The Synergies page lists every Synergy with its breakpoints and Ultra level, and the Magic Auction guide covers the bidding mode and its 18 commander skills.
Everything for Magic Chess: GoGo
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Proven line-ups
Best teams




High ceilingSMage + StargazerStargazer regenerates mana so your carry casts its ultimate almost non-stop; Mage multiplies the damage of each cast; Enchanted Tales pushes it further. One well-fed caster can wipe a board.



The ladder defaultSMarksman/DauntlessThe most reliable climb in the current meta: use Scavenger to snowball gold early, bank it for interest, then land a Marksman + Dauntless board — ranged damage in the back, tanks holding the front.



Season 7 lineupAAstro Power StackAstro Power rewards whichever hero is holding the most equipment — stack items onto one carry and Astro Power multiplies both their damage and how much of it converts into HP. Stargazer's mana regen is the enabler, the same role it plays in the Mage shell, so the two pair naturally.



Fast killsADragoncaller BurstA pure-damage assassin shell: Dragoncaller lowers the enemy team's max HP so your carry bursts them down before they act, Swiftblade sharpens the carry with Hybrid Penetration. Ends fights fast, which dodges scaling late-game boards.





