
Auto-battler
The complete guide toMagic Chess: GoGo
Draft Mobile Legends heroes, chase synergies and bank your gold for interest.
Latest updates
View all
GuideMagic Chess: GoGo economy & round referenceSep 04, 2026The money game in full: the interest table, win/lose-streak play, roll-vs-level, Commander upgrade costs, how shop odds and your board cap shift as you climb, and when to break the bank.
GuideMagic Chess: GoGo positioning guideSep 04, 2026The 7×3 board in depth: front/mid/back roles, protecting the carry, spreading against AoE, stacking against assassins, where to hide your gear-holder, and shifting between rounds to counter what the opponent brings.
GuideMagic Chess: GoGo equipment & item buildsSep 04, 2026What to put on each kind of hero: defensive pieces for the front line, crit and on-hit lines for physical carries, burst and mana for mages, team-wide utility for everyone, and where Magic Crystals fit.
Best comps
View all["Stargazer regenerates mana so your carry casts its ultimate almost non-stop; Mage multiplies the damage of each cast; Enchanted Tales pushes it further. One well-fed caster can wipe a board.","The most reliable climb in the current meta: use Scavenger to snowball gold early, bank it for interest, then land a Marksman + Dauntless board — ranged damage in the back, tanks holding the front.","Astro Power rewards whichever hero is holding the most equipment — stack items onto one carry and Astro Power multiplies both their damage and how much of it converts into HP. Stargazer's mana regen is the enabler, the same role it plays in the Mage shell, so the two pair naturally.","A pure-damage assassin shell: Dragoncaller lowers the enemy team's max HP so your carry bursts them down before they act, Swiftblade sharpens the carry with Hybrid Penetration. Ends fights fast, which dodges scaling late-game boards.","A Season 7 economy-into-power synergy: every deployed Echomancer hero farms echo energy each round, and at 100 energy you summon the Phantom — a free 5-Gold hero from a past season (Moskov, X.Borg or Gatotkaca). Higher echo energy = more skill damage and HP for all your Echomancer heroes.","Season 7's Enchanted Tales bodies double as Mage bodies through Vexana and Mathilda, so one board feeds both. Atlas is the Enchanted Tales Protagonist up front holding the line; Odette and a wall of Mage bodies burst from the back."]
Working codes
View allMagic Chess: GoGo
Moonton
52Heroes
15Comps
04Guides
No working codes right now.
Everything for Magic Chess: GoGo
Explore the hub
Comps & TiersProven line-ups by mode, with the job each slot does.15 compsTeam BuilderDraft your own squad and check it against the rules.build & shareHeroesThe full roster with skills, stats and recommended builds.52 totalCodesWorking redemption codes, checked and dated.0 workingGuidesProgression, resources and beginner walkthroughs.4 guidesCommandersEvery Commander and their power.38 commandersSynergiesEvery synergy and its breakpoints.20 activeEquipmentGear effects and who should run them.63 entriesBasicsHow the core systems actually work.how it works
Proven line-ups
Best teams




High ceilingSMage + StargazerStargazer regenerates mana so your carry casts its ultimate almost non-stop; Mage multiplies the damage of each cast; Enchanted Tales pushes it further. One well-fed caster can wipe a board.



The ladder defaultSMarksman/DauntlessThe most reliable climb in the current meta: use Scavenger to snowball gold early, bank it for interest, then land a Marksman + Dauntless board — ranged damage in the back, tanks holding the front.



Season 7 lineupAAstro Power StackAstro Power rewards whichever hero is holding the most equipment — stack items onto one carry and Astro Power multiplies both their damage and how much of it converts into HP. Stargazer's mana regen is the enabler, the same role it plays in the Mage shell, so the two pair naturally.



Fast killsADragoncaller BurstA pure-damage assassin shell: Dragoncaller lowers the enemy team's max HP so your carry bursts them down before they act, Swiftblade sharpens the carry with Hybrid Penetration. Ends fights fast, which dodges scaling late-game boards.





