Magic Chess: GoGo/Commanders

How to play Guinevere
BSeventh this patch: her free Heroes add up over a long match, but she gives nothing in Stage I, where Chou's win gold and Nana's safety net already pay.
Guinevere saves gold instead of making it: every automatic Shop refresh has a chance to hold a free Hero, and her power card makes that a sure thing for 13 rounds. Over a full match that adds up to many buys you never paid for.
The problem is the opening. Beyond one starting piece of Equipment she brings no gold, EXP or combat help early, so a thin Stage I board loses HP while the free Heroes are still piling up. She needs a plan that can hold on until the savings turn into levels.
Skill — Super Magic

You start the match with 1 piece of Equipment, and every automatic Shop refresh has a 14% chance to show 1 free Hero.
Star-up: Mystic Evolution. The free-Hero chance on each auto-refresh goes up to 24%.
Power Card

For the next 13 rounds, 1 free Hero will appear in Shop after auto-refresh at the start of each round.
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