Omniheroes/Heroes
LegendaryOverview
Ra guards and sets up duels. Sacred Grace has her take damage in place of allies until her own HP drops too low, and Clash periodically pits your highest-ATK ally against the enemy with the lowest ATK, with both casting their Ultimate and your ally striking first. Her actives hit the front row for 227.5% and 90.7%.
The Duel is a clever way to feed your carry extra Ultimates, but no team has been built around it yet, so she isn't worth transcending. In Rift Odyssey she is the fallback tank when you don't have Elmer. In PvP she is B: playable with investment, but outclassed.
Skills
Effect names, targeting and cooldowns come from the game's files; the wording is loadoutgg's own. "N% base PDMG/MDMG" is the raw Lv.1 coefficient per hit, so the in-game tooltip shows a higher figure once skill level, hit count and conditional bonuses apply. Where a coefficient couldn't be read cleanly, the skill says "scales with skill level".
Synergies
Ra counts toward these 4 synergies. Field enough members of one together and its bonus switches on.
Valkyrie Synergy. At the start of the battle, applies Assail (Increasing Physical Damage) and Damage Reduction on synergymates.
- 2 At the start of the battle, applies Assail on synergymates (Increasing PDMG by 50%) for 4 rounds.
- 3 At the start of the battle, applies Assail on all allies (Increasing PDMG by 50%) for 4 rounds.
- 4 At the start of the battle, applies Assail on all allies (Increasing PDMG by 80%) for 4 rounds. At the start of the battle, applies 10% DMG RED on all allies for 4 rounds.
- 5 At the start of the battle, applies Assail on all allies (Increasing PDMG by 125%) for 4 rounds. At the start of the battle, applies 20% DMG RED on all allies for 4 rounds.
Faction Synergy — activates when you field enough Divine heroes. Grants CRIT and ATK; a unit that dies dispels buffs from enemies and purifies debuffs from allies.
Faction Synergy — activates when you field enough Demon / Divine heroes. Grants an opening Shield and raises DMG RED for the team.
Rune Synergy — unlocked through hero Runes. The in-game effect text for this synergy isn't documented in a public source yet; the members below are confirmed.
Tarot, relic & rune tips
- Tarot: Hierophant (Holy Shield heroes).
More in the season guide and the game modes guide.
Compared with
The strongest tank on the tier lists and the ones placed just above Ra, strongest first.
Attributes
| Lv.1 | Lv.50 (max) | Lv.100 (maxed) | |
|---|---|---|---|
| HP | 60,588 | 1,790,712 | 12088K |
| ATK | 7,322 | 216,417 | 992K |
| PDEF | 4,406 | 130,233 | 746K |
| MDEF | 3,564 | 105,336 | 649K |
| SPD | 115 | 115 | 115 |
Lv.1 / Lv.50 are the game's own base curve (before gear, Runes, Relic and Hope Tree). Lv.100 (maxed) is an in-game reading at level 100 with a +50 bond — HP / ATK / PDEF / MDEF there are shared by every hero of the same faction + class + rarity; SPD is per-hero.
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