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RaLegendary

Ra

LegendaryDivineTank

ValiantorsCelestialsRoyalsStrikers

Radiant Sovereign Ra Protects allies by taking damage in their place; can initiate a Duel between the strongest ally and the weakest enemy.

PvE: B (Rift Odyssey pick) on the Omniheroes tier list

She takes hits for allies and hands your top carry duels; the Rift Odyssey fallback if Elmer isn't available.

PvP: B on the Omniheroes tier list

Her protection stops once her HP drops, and the Duel lacks a team built to exploit it, so she is outclassed.

Transcendence: Not worth coresNo established team to put her in right now.

Overview

Ra guards and sets up duels. Sacred Grace has her take damage in place of allies until her own HP drops too low, and Clash periodically pits your highest-ATK ally against the enemy with the lowest ATK, with both casting their Ultimate and your ally striking first. Her actives hit the front row for 227.5% and 90.7%.

The Duel is a clever way to feed your carry extra Ultimates, but no team has been built around it yet, so she isn't worth transcending. In Rift Odyssey she is the fallback tank when you don't have Elmer. In PvP she is B: playable with investment, but outclassed.

Skills

Effect names, targeting and cooldowns come from the game's files; the wording is loadoutgg's own. "N% base PDMG/MDMG" is the raw Lv.1 coefficient per hit, so the in-game tooltip shows a higher figure once skill level, hit count and conditional bonuses apply. Where a coefficient couldn't be read cleanly, the skill says "scales with skill level".

  1. Solar ExecutionActive

    Ra — 227.5% base PDMG to frontline enemies.

    Round 2 · CD 3

  2. Desert SunsetActive

    Ra — 90.7% base PDMG to frontline enemies.

    Round 3 · CD 3

  3. Sacred GracePassive

    Ra protects allies by taking damage in their place. When Ra's HP drops below a level-scaled amount, the protection effect no longer triggers.

  4. ClashPassive

    While Ra is deployed, every rounds, she initiates a Duel between the ally with the highest ATK and the enemy with the lowest ATK. Duel: Both sides cast their Ultimate with x DMG, with the ally striking first.

Synergies

Ra counts toward these 4 synergies. Field enough members of one together and its bonus switches on.

Valiantors

Valkyrie Synergy. At the start of the battle, applies Assail (Increasing Physical Damage) and Damage Reduction on synergymates.

  • 2 At the start of the battle, applies Assail on synergymates (Increasing PDMG by 50%) for 4 rounds.
  • 3 At the start of the battle, applies Assail on all allies (Increasing PDMG by 50%) for 4 rounds.
  • 4 At the start of the battle, applies Assail on all allies (Increasing PDMG by 80%) for 4 rounds. At the start of the battle, applies 10% DMG RED on all allies for 4 rounds.
  • 5 At the start of the battle, applies Assail on all allies (Increasing PDMG by 125%) for 4 rounds. At the start of the battle, applies 20% DMG RED on all allies for 4 rounds.
Celestials

Faction Synergy — activates when you field enough Divine heroes. Grants CRIT and ATK; a unit that dies dispels buffs from enemies and purifies debuffs from allies.

Royals

Faction Synergy — activates when you field enough Demon / Divine heroes. Grants an opening Shield and raises DMG RED for the team.

Strikers

Rune Synergy — unlocked through hero Runes. The in-game effect text for this synergy isn't documented in a public source yet; the members below are confirmed.

Tarot, relic & rune tips

More in the season guide and the game modes guide.

Compared with

The strongest tank on the tier lists and the ones placed just above Ra, strongest first.

Attributes

Lv.1Lv.50 (max)Lv.100 (maxed)
HP60,5881,790,71212088K
ATK7,322216,417992K
PDEF4,406130,233746K
MDEF3,564105,336649K
SPD115115115

Lv.1 / Lv.50 are the game's own base curve (before gear, Runes, Relic and Hope Tree). Lv.100 (maxed) is an in-game reading at level 100 with a +50 bond — HP / ATK / PDEF / MDEF there are shared by every hero of the same faction + class + rarity; SPD is per-hero.

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