Overgeared Hero: Merge RPGAll games

Overgeared Hero: Merge RPG/Gear

Overgeared Hero: Merge RPG — Gear

Gear is worn before a run — 1 Weapon, 1 Shield, 2 Rings and 2 Gloves, plus Auras — and whatever you equip is dragged into the backpack as starting items. Level a gear slot with Gear Enhancement Stones (a Blueprint every 10 levels, max 80); upgrade a piece's grade by merging copies of it, Common through Mythic. Each higher grade unlocks the next effect on its ladder.

Weapons

Deathrattle

Weapon

BonusCrit Rate +12.5%

SkillDeals DMG equal to charged Scream. / triggers on Death.

EffectWhen a socketed Weapon Critical lands a hit, Charge [Scream] equal to 50% of DMG dealt.

UncommonWhen a socketed Weapon Critical lands a hit, Charge [Scream] equal to 50% of DMG dealt.
RareATK +25%
EpicCrit DMG +35%
LegendaryCharge of Scream increases by an additional 50%.
MythicThe range of Scream's charge effect is expanded to target all items in the Backpack.

Divine Smite

Weapon

BonusAll DMG Reduction +12.5%

SkillDeal 3.0x ATK DMG. Gain 0.35x Block and gain Divine Blessing 3 time(s). / triggers every 8 seconds.

EffectEvery 1.0x Block gained: Receive Divine Grace 1 time(s). / [Divine Grace] - When taking DMG, regardless of source, sets the DMG to 1 and then disappears.

UncommonEach 1.0x Block gained: Receive Divine Grace 1 time(s).
RareHP +25%
EpicBlock gain +20%
LegendaryGain 50% of the Block you had at the end of the previous round.
MythicDivine Grace gain 3x

Elderwood Bow

Weapon

BonusAll DMG +12.5%

SkillWhen a Basic Attack lands a hit, apply 1 Poison DMG. / triggers every 8 seconds.

EffectTriggers a Poison Explosion, dealing DMG equal to 3 times the Poison DMG.

UncommonWhen socketed Item poison infliction, inflict 1 Poison.
RareATK +25%
EpicPoison DMG +35%
LegendaryPoison apply +50%
MythicOn skill activation, increases enemy's Poison stacks by 20%.

Ember Staff

Weapon

BonusAll DMG +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Skill Hit, apply 3 Burn. / ATK +15% / On Skill Hit, Additionally inflict 5 Burn.

Everfrozen

Weapon

BonusAll DMG +12.5%

SkillDeal 3.0x ATK DMG. When a Skill lands a hit, apply 100 for 3 seconds. / triggers every 8 seconds.

EffectWhen a Basic Attack lands a hit, apply 1 Freeze. On Inflicting 100 Freeze: apply 1 Frostbite on enemies. [Frostbite] - DMG taken icreases by 5% per stack.

UncommonOn Inflicting 100 Freeze, apply 1 Frostbite on enemies.
RareATK +25%
EpicFreeze apply +20%
LegendaryAt Start of Battle, apply 100 Freeze for 5 seconds.
MythicFrostbite is doubled.

Exotic Spear

Weapon

BonusAll DMG +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Basic Attack Hit, apply 1 Poison. / ATK +15% / On Skill Hit, apply 50 Poison.

Flowing Blade

Weapon

BonusAll DMG +3%

SkillDeal 1.5x ATK DMG. / triggers every time the Skill Gauge reaches 100% Charge.

EffectAttacks 2 times. When a Basic Attack lands a hit, Charge skill by 15%.

UncommonATK +10%
RareAt Start of Battle, raise all Weapon Crit Rate by 10%.
EpicATK +15%
LegendaryOn Hit, raise all Weapon Crit Rate by 5%
Mythic(Stacks up to 10 time(s))

Frost Staff

Weapon

BonusCrit Rate +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Hit, apply 1 Freeze / ATK +15% / On Hit, Additionally inflict 3 Freeze.

Guardian's Bow

Weapon

BonusAll DMG +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Skill Activation, Refunds 25% Skill Charge. / ATK +15% / On Skill Activation, refunds an additional 25% Skill Charge.

Meteor Hammer

Weapon

BonusAll DMG +12.5%

SkillMeteorites fall from the sky, dealing 1.2x ATK DMG per meteor. More fall based on the number of times Wish has been granted. / triggers when berserk is active.

EffectOn Basic Attack Hit, 40% chance to Stun for 0.5s. If a Stunned enemy gets Stunned again, make a wish.

UncommonIf a Stunned enemy gets Stunned again, make a wish.
RareHP +25%
EpicStun Rate +20%
LegendaryDMG against Stunned enemies +50%
MythicOn skill hit, inflict 1 Burn

Morningstar

Weapon

BonusAll DMG Reduction +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Skill Hit, gain 3 Spike. / ATK +15% / On Skill Hit, Additionally gain 12 Spike.

Omnicleaver

Weapon

BonusAll DMG +12.5%

SkillDeal 3.0x ATK DMG. For each Charge count, Skill DMG increases by 10%. This skill always hits. / triggers every 8 seconds.

EffectWhen a socketed Weapon lands a hit, [Charge].

UncommonWhen a socketed Weapon lands a hit, [Charge].
RareATK +25%
EpicAttack DMG +25%
LegendarySkill DMG that increases with charge count additionally increases by 25%.
MythicSkill DMG is doubled.

Primal Flame

Weapon

BonusCrit Rate +12.5%

SkillDeal 3.0x ATK DMG. When a Skill lands a hit, triggers Burn 9 times. / triggers every 8 seconds.

EffectWhen a Basic Attack lands a hit, apply 1 Burn. Socketed Item On Burn: apply 1 Burn.

UncommonSocketed Item On Burn: apply 1 Burn.
RareATK +25%
EpicBurn DMG +35%
LegendaryBurn inflict +50%
MythicBurn that lands as a Critical Hit deals DMG 2 times.

Prince's Dagger

Weapon

BonusCrit Rate +3%

SkillDeal 1.5x ATK DMG. / triggers every time the Skill Gauge reaches 100% Charge.

EffectAttacks 2 times. When a Basic Attack lands a hit, Charge skill by 15%.

UncommonATK +10%
RareOn Skill Activation, raise All Weapon DMG by 10%.
Epic(Stacks up to 3 time(s))
LegendaryATK +15%
MythicThe maximum stack count for DMG increase effects is doubled.

Spiral Spear

Weapon

BonusAll DMG +12.5%

SkillDeal 3.0x ATK DMG. When a Skill lands a hit, triggers Spike 6 times. / triggers every 8 seconds

EffectWhen a Basic Attack lands a hit, gain 1 Spike

UncommonOn Basic Attack Hit, gain 1 Spike
RareATK +25%
EpicSpike DMG +35%
LegendaryWhen taking lethal DMG, Consume 5 Spike to reduce that DMG to 1. Each activation increases the amount consumed by 5.
MythicSpike deals DMG 2 times on Critical Hit.

Staff of Vitality

Weapon

BonusAll DMG Reduction +12.5%

SkillHeals 0.50x Max HP. / triggers every 8 seconds.

EffectConverts 25% of excess healing generated by skills and socketed Item into Block.

UncommonConverts 25% of excess healing generated by skills and socketed Item into Block.
RareHP +25%
EpicHealing power enchance +20%
LegendaryOn skill activation, increase healing by 25%.
MythicThe block conversion effect's scope is extended to apply to all items within the backpack

Steel Mace

Weapon

BonusAll DMG Reduction +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Skill Activation, Refunds 25% Skill Charge. / ATK +15% / On Hit, reduce DMG taken by 5%. / (Stacks up to 5 times)

Thunderbolt Spike

Weapon

BonusAll DMG +12.5%

SkillDeal 0.70x ATK DMG per hit, 3 times (2.1x ATK DMG total). / triggers whenever Skill Gauge reaches 100% charge.

EffectStrike 2 times. When a Basic Attack lands a hit, Charge Skill by 10%, and socketed Weapon Haste increases by 5%.

UncommonWhen a Basic Attack lands a hit, Charge Skill by 10%, and socketed Weapon Haste increases by 5%.
RareATK +25%
EpicAttack DMG +25%
LegendaryOn socketed Weapon Hit, Charge skill by 5%
MythicFor every Skill Activation, increase Skill's attack count by 1.

Vampire Crossbow

Weapon

BonusAll DMG +3%

SkillDeal 1.5x ATK DMG. / triggers every 8 seconds.

EffectATK +10% / On Skill Hit, gain 4 Vamp. / ATK +15% / Skill Attacks 2 times.

Shields

Celestial Shield

Shield

EffectWhile HP is at or below 1%, Become Invincible for 4 seconds and fully Heal HP. / (triggers once per battle)

UncommonHP +10%
RareWhen Invincible is activated, fully Heal HP.
EpicHP +15%
LegendaryWhile Invincible, all items gain 35% Haste.
MythicInvincible duration increases by 4s.

Infernal Shield

Shield

EffectWhen the fight starts, Lose 0.50x Max HP to gain 1.0x Block. Every 5 seconds, Lose 0.05x Max HP to gain 0.10x Block.

UncommonHP +10%
RareAt Start of Battle, lose 0.50x Max HP, then gain 1.0x Block.
EpicHP +15%
LegendaryEvery 5s, raise Block gain by 10%.
MythicWhile Block is active, raise all DMG by 30%.

Iron Shield

Shield

EffectWhen the fight starts, gain 0.20x Block

UncommonHP +10%
RareEvery 4s, Total ATK increases by 5%.
Epic(triggers 3 time(s) per battle)
LegendaryCan activate 2 times more per battle.
MythicEvery 4s, Total ATK increases by an additional 5%.

Spiked Shield

Shield

EffectWhen the fight starts, gain 4 Spike

UncommonHP +10%
RareOn Attacked, 40% chance to gain 1 Spike.
Epic(triggers 10 time(s) per battle)
LegendaryCan activate 5 times more per battle.
MythicOn Attacked, 100% chance to gain Spike.

Wooden Shield

Shield

EffectWhile HP is at or below 30%, Heal 0.20x Max HP / (triggers once per battle)

UncommonHP +10%
RareWhen HP is below or equal to 30%, For 8s, gain 10 Regen.
Epic(triggers once per battle)
LegendaryRegen's Duration increases by 4s.
MythicWhile Block is active, raise all DMG by 30%.

Rings

Archwizard's Ring

Ring

EffectOn a hit, apply 3 Burn.

UncommonATK +10%
RareDecrease Cooldown by 1.5s. On Hit, inflict 3 Burn.
EpicATK +15%
LegendaryWhen dealing DMG with Burn, increase Burn Crit Rate by 3%.
MythicBurn Crit DMG increases by 2 times the Burn Crit Rate.

Garnet Ring

Ring

EffectATK +10% / raise ATK DMG by 100%. On Hit, inflict 3 Burn. / Start of Battle: raise Burn DMG by 25%. / Decrease Cooldown by 1.5s.

Gold Ring

Ring

EffectATK +10% / raise ATK DMG by 150%. / raise ATK DMG by n additional 150%. / Decrease Cooldown by 1.5s.

Mighty Warrior's Ring

Ring

EffectWhen the fight starts, raise All Weapon Crit Rate by 5%.

UncommonATK +10%
RareDecrease Cooldown by 1.5s. At Start of Battle, increase all weapon Crit Rate by 5%.
EpicATK +15%
LegendaryOn Hit, all weapon Crit DMG increases by 5%.
MythicBase Cooldown reduced by 3s, and Crit DMG increased by an additional 5%.

Nature's Ring

Ring

EffectOn a hit, applies 5 Poison

UncommonATK +10%
RareDecrease Cooldown by 1.5s. On Hit, inflict 5 Poison.
EpicATK +15%
LegendaryWhen entering Berserk, Poison DMG increases by 100%.
MythicWhen entering Berserk, raise the enemy's Poison stack by 2x.

Ring of Chaotic Spikes

Ring

EffectOn a hit, gain 3 Spike.

UncommonATK +10%
RareDecrease Cooldown by 1.5s. On Hit, inflict 3 Spike.
EpicATK +15%
LegendaryOn Hit, trigger Spike 1 time(s).
Mythic50% chance to trigger Spike 2 time(s).

Silver Ring

Ring

EffectATK +10% / raise ATK DMG by 100%. On Hit, gain 0.06x Block. / On Hit, increase Block gained by 66.7%. / Decrease Cooldown by 1.5s.

Gloves

Brawler's Gloves

Glove

EffectWhen the fight starts, socketed Weapon Haste increases by 10% and Crit Rate increases by 15%.

UncommonHP +25%
RareRaise socketed Weapon's Crit Rate by an additional 10%.
Epic+2 socketed Slots
LegendarySocketed Weapon's Crit DMG increases by an amount equal to that Weapon's Crit Rate.
Mythic(Max 100%)

Cleric's Gloves

Glove

EffectWhen the fight starts, socketed Potion Haste increases by 15%.

UncommonHP +10%
Rare+2 socketed Slots
EpicEvery 5s, socketed Potion +5% Haste.
LegendaryRaise Heal by 25%.

Forest Keeper's Gloves

Glove

EffectWhen the fight starts, socketed Weapon Haste increases by 5%. When a socketed Weapon lands a hit, 35% chance to cleanse 2 debuff(s).

UncommonHP +10%
Rare+2 socketed Slots
EpicAt Start of Battle, raise Debuff Reist by 20%.
LegendaryOn Heal, 35% chance to cleanse 2 debuff(s).

Gloves of Plague

Glove

EffectWhen the fight starts, socketed Weapon Haste increases by 10%. When a socketed Weapon lands a hit, 50% chance to inflict 2 of the enemy's most common debuff(s).

UncommonHP +25%
RareChance to inflict debuff increased by 25%.
Epic+2 socketed Slots
LegendaryWhen enemy HP is below or equal to 50%, increase Burn and Poison DMG by 100%.
MythicWhen enemy HP is below or equal to 70%, Effect is activated.

Guard's Gloves

Glove

EffectWhen the fight starts, socketed Weapon Haste increases by 5% and gain 0.10x Block for every socketed Weapon.

UncommonHP +10%
Rare+2 socketed Slots
EpicSocketed Weapon increases DMG against Stunned enemies by 25%.
LegendaryOn socketed Weapon Hit, reduces enemy's Stun Resist by 5%.
Mythic(Stacks up to 5 times(s))

Lightning Gloves

Glove

EffectWhen the fight starts, socketed Weapon Accuracy increases by 10%.

UncommonHP +25%
RareAt Start of Battle, socketed Weapon Accuracy increases by 10%.
Epic+2 socketed Slots
LegendarySocketed Weapon Haste increases based on your remaining HP, additionally up to 15%.
MythicHaste increase amount based on remaining HP additionally increases by 20%.

Auras

Aura of Courage

Aura

Bonus[All] raise Attack by 5%.

EffectWhen the run starts, gain 2

By star rank6%/7%/8%/9%/11%/13%/15%

Aura of Vitality

Aura

Bonus[All] raise HP by 5%.

EffectWhen the run starts, gain 1

By star rank6%/7%/8%/9%/11%/13%/15%

Blessing of Order

Aura

Bonus[All] In PvP, final DMG dealt increases by 6%.

EffectWhen the run starts, gain 5

By star rank7%/8%/10%/12%/14%/17%/20%

Grace of the Goddess

Aura

Bonus[All] Final DMG dealth to Bosses increases by 10%.

EffectOn entering the shop, gain 1 for every 5 you have. (Up to 4)

By star rank12%/14%/16%/19%/22%/26%/30%

Judicator's Blade

Aura

Bonus[All] In PvP, final DMG dealth increases by 10%.

EffectWhen the run starts, gain 10

By star rank12%/14%/16%/19%/22%/26%/30%

Star's Blessing

Aura

Bonus[All] Final DMG dealt to Bosses increases by 6%.

EffectOn entering the shop, gain 1

By star rank7%/8%/10%/12%/14%/17%/20%

loadoutgg is not affiliated with, endorsed by, or sponsored by 5minlab Corp., KRAFTON, or the creators of Overgeared Hero: Merge RPG. Overgeared Hero and all character, item, and other names, art, and assets referenced here are trademarks and copyrighted material of their respective owners, used for informational/fan-reference purposes. The stats, item and skill effects, merge recipes, and other compiled game data on these pages are loadoutgg's own work — extracted from the game's own files and official sources and rewritten in our own words. This compilation is not offered for reuse; please link to loadoutgg rather than copying or scraping it. Hero, item and skill display text comes from the community Overgeared Hero Wiki (overgearedhero.fandom.com), whose text content is licensed CC BY-SA (fandom.com/licensing), rewritten in our own words. Full copyright & licensing detail is at loadoutgg.com/legal.