Overgeared Hero: Merge RPG/Items
Overgeared Hero: Merge RPG — Items
227 items
Item / build tier list
88 of the build-defining items ranked — every Legendary merge-target and the Epic ingredients that carry a run, by how strong the effect is, how central it is to a top build, and how reachable it is. Common / Uncommon / Rare filler isn't ranked (it's shop chaff you merge away). This is a documented synthesis from the game's own item data, not an observed meta consensus.
Ranger
CommonTool — Raise socketed Weapon Crit Rate by the amount Accuracy exceeds 100%.
Locked to Talin →
EpicArmor — When the fight starts, gain 10 Dodge. After a successful dodge, cleanse 5 Freeze. If there is no Freeze to cleanse, gain 2 Swift
RareWeapon — When the fight starts, gain 45% Accuracy for 10 seconds, immediately strikes.
UncommonWeapon — On a hit, 60% chance to gain 3 Focus.
UncommonWeapon — Attacks once per battle. When it attacks, strip 10 Dodge from the enemy.
EpicWeapon — When a socketed Weapon lands a hit, 50% chance to strike. DMG scales with enemy HP, up to 100%. When it attacks, strip 5 Dodge from the enemy.
EpicDescription not yet available.
EpicWeapon — On successful Evasion: The next attack hits two times.
RareTool — While HP is at or below 50%, Evade all attacks for 1 seconds per Black Feather in your backpack. (triggers once per battle)
Locked to Raven →
RareWeapon — Attacks two times. On a hit, Removes 1.8x Block.
EpicWeapon — Attacks 2 times. When the fight starts, strike at once. On a hit, strip 3.0x Block.
LegendaryWeapon — For each Poison stack on the enemy, socketed Creature gains 0.2% Haste. On a hit, apply 1 Poison for each socketed Creature.
UncommonWeapon — When the fight starts, strike at once.
EpicTool — When the fight starts, gain 4 Dodge for every socketed Weapon.
EpicArmor — When the fight starts, gain 0.20x Block, and gain 25 Dodge for 4 seconds.
LegendaryArmor — When the fight starts, For every socketed Item that grants Dodge, gain 7 Dodge. Every 3.5 seconds, strip 6 random buff(s) from the enemy.
EpicArmor — When the fight starts, gain 10 Dodge.
LegendaryArmor — When the fight starts, gain 10 Dodge. While HP is at or below 50%, gain 15 Dodge for 5 seconds and Heal 0.20x Max HP. (triggers once per battle)
RareWeapon — On Evasion and socketed Weapon Attack: Refunds 25% of Cooldown.
RareDescription not yet available.
RareWeapon — On a hit, raises socketed Weapon's Accuracy by 50% until the next hit, and that weapon refunds 40% of Cooldown.
EpicWeapon — When the fight starts, gain 45% aaccuracy for 10 seconds, immediately strikes. On a hit, apply 7.5 Burn.
EpicDescription not yet available.
EpicArmor — When the fight starts, gain 0.40x Block. While HP is at or below 50%, Immediately Heal 0.50x Max HP. (triggers once per battle)
EpicWeapon — On a hit, Heal 0.05x Max HP. While HP is at or below 50%, Heal 0.15x Max HP. (triggers once per battle)
EpicWeapon — When the fight starts, Heal increased by 15%. When a socketed Weapon lands a hit, 40% chance to Heal 0.05x Max HP and randomly cleanse 3 debuff(s).
UncommonDescription not yet available.
RareDescription not yet available.
EpicWeapon — When the fight starts, gain 10 Focus. On a hit, apply 2 Brun for 4 seconds and 10% Reduction to enemy Healing for 4 seconds.
UncommonTool — When the fight starts, socketed Weapon Accuracy increases by 5%. When a socketed Weapon lands a hit, 40% chance to Heal 0.05x Max HP.
LegendaryWeapon — When a socketed Crossbow lands a hit, 50% chance to strike.
EpicWeapon — When a socketed Crossbow lands a hit, 35% chance to strike.
RareWeapon — On a hit, gain 3 Focus.
EpicTool — When the fight starts, socketed Weapon raises Crit DMG by 40%.
LegendaryDescription not yet available.
RareTool — Socketed Weapon raises Crit Rate by 0.25% for every Focus stack.
UncommonDescription not yet available.
RareWeapon — When a socketed Weapon lands a hit, 50% chance to strike. When it attacks, strip 5 Dodge from the enemy.
UncommonDescription not yet available.
LegendaryWeapon — On a hit, gain 5 Dodge by consuming 5 Focus.
UncommonArmor — When the fight starts, gain 10 Dodge.
RareArmor — When the fight starts, raise Max HP by 20% and increase socketed Weapon Accuracy by 45%.
CommonTool — On socketed Weapon Miss: socketed Weapon's next attack gains 45% Accuracy.
RareWeapon — On a hit, apply 3 Poison.
RareDescription not yet available.
RareWeapon — When the fight starts, Attack. On a hit, Immediately apply 2 Poison.
RareTool — Every 5.5 seconds, Heal 0.10x Max HP. When a socketed Weapon lands a hit, apply 1 Poison.
CommonTool — When the fight starts, apply 5 Poison.
RareDescription not yet available.
EpicWeapon — On a hit, socketed Creature Haste +15%.
Legendary
RareWeapon — While HP is at or below 50%, gain 15 Dodge for 4 seconds.
EpicDescription not yet available.
CommonTool — When the fight starts, gain 10 Focus.
UncommonDescription not yet available.
Weapon — When the fight starts, gain 15 Focus for 15 seconds. Crit Rate increases by 0.25% per stack.
CommonWeapon — You couldn't even catch a rabbit with this thing.
EpicDescription not yet available.
LegendaryWeapon — Attack three times. When the fight starts, gain 50% Accuracy and 25% Crit Rate for 10 seconds, immediately strikes.
Locked to Talin →
LegendaryWeapon — When the fight starts, gain 20 Focus for 15 seconds. Once 40 Focus Reached: Crit DMG increases by 80%. Crit Rate increases by 0.5% per stack.
EpicDescription not yet available.
EpicWeapon — When the fight starts, Attack. On a hit, Immediately apply 2 Poison.
EpicWeapon — On a hit, apply 5 Poison. On Inflicting 30 Poison: gain 0.08x Block.
LegendaryWeapon — Strike 2 times. It attacks the moment the fight starts. On a hit, apply 7 Poison.
LegendaryWeapon — When the fight starts, raise Crit DMG of socketed Weapon by 40%. When a socketed Weapon lands a hit, 25% chance to gain 3.
EpicTool — When the fight starts, raise the amount of Poison inflicted by socketed Item by 25%.
RareArmor — When the fight starts, gain 10 Dodge. After a successful dodge, cleanse 5 Freeze. If there is no Freeze to cleanse, gain 1 Swift
Wizard
RareWeapon — On activation, reduce DMG taken by 50% for 1 seconds, and inflict 10 Freeze for 1 seconds.
RareWeapon — On a hit, apply 10 Freeze for 3 seconds and remove 2.0x Block.
LegendaryDescription not yet available.
EpicWeapon — When the fight starts, socketed Spell DMG increases by 40%. When it attacks, socketed Spell activates.
EpicWeapon — On a hit, 50% chance to Stun for 0.5s. When the enemy is Stun'd, trigger socketed Spell.
Locked to Spark →
RareWeapon — After Inflicting 35 Burn, Attack. When a socketed Weapon lands a hit, 50% chance to strike.
EpicWeapon — After Inflicting 35 Burn, Attack. On a hit, apply 2 Burn.
LegendaryDescription not yet available.
EpicDescription not yet available.
EpicArmor — When the fight starts, socketed Staff gains 15% Haste and DMG of socketed Spell and socketed Staff increases by 15%.
EpicArmor — When the fight starts, gain 0.20x Block. When a socketed Spell activates, 30% chance to activate again.
EpicArmor — When the fight starts, gain 0.40x Block. While HP is at or below 30%, Every enemy inflicted with Burn will Heal 0.01x Max HP. (triggers once per battle)
EpicWeapon — When it attacks, trigger socketed Spell, and inflict 3 Burn for 1 seconds for every socketed Spell.
EpicArmor — When the fight starts, gain 0.20x Block. When a socketed Spell activates, 20% chance to activate again and gain 0.06x Block.
EpicWeapon — After Inflicting 35 Freeze, Attack. On a hit, apply 3 Freeze.
RareWeapon — After Inflicting 35 Freeze, Attack. When a socketed Weapon lands a hit, 50% chance to strike.
EpicWeapon — Attack 0 ~ 2 more time(s). Hits as Critical Hit on enemies with over 40
EpicWeapon — Attack 0 ~ 2 more time(s). Hits Stunned enemies as Critical Hit. When the fight starts, socketed Staff gains 15% Haste.
EpicDescription not yet available.
EpicArmor — When the fight starts, socketed Staff gains 15% Haste. When a socketed Spell or socketed Staff lands a hit, apply 2 Freeze for 6 seconds.
UncommonDescription not yet available.
EpicArmor — When the fight starts, gain 0.40x Block. When a socketed Spell lands a hit, gain 0.06x Block. (triggers 10 time(s) per battle)
EpicDescription not yet available.
UncommonWeapon — On a hit, 45% chance to activate again.
EpicDescription not yet available.
RareWeapon — On a hit, 50% chance to Stun for 0.5s. When the enemy is Stun'd, trigger socketed Spell.
Locked to Spark →
LegendaryWeapon — When the fight starts, raises DMG for Creature and Spell by 60%. When it attacks, After hasting Creature by 7%, immediately activate Spell.
RareDescription not yet available.
EpicArmor — When the fight starts, gain 0.20x Block. When hit, If you have Block, 50% chance to reduce DMG taken by 40%.
RareTool — When the fight starts, raise socketed Spell DMG by 40%.
Epic
EpicTool — When the fight starts, gain 10 Dodge. Every 3 seconds, cleanse 10 Poison. If there is no Poison to cleanse, gain 5 Freeze.
LegendaryWeapon — On a hit, strip 10 enemy Freeze to inflict 3 Burn. Strip 10 enemy Burn to inflict 3 Freeze.
Locked to Cecilia →
EpicDescription not yet available.
RareDescription not yet available.
EpicWeapon — When the fight starts, gain 10 Dodge. On a hit, apply 1 Burn for 3 seconds. Strike five times.
CommonTool — When the fight starts, apply 5 Freeze.
UncommonWeapon — On a hit, apply 7 Freeze (triggers once per battle)
RareDescription not yet available.
EpicArmor — When the fight starts, socketed Staff gains 15% Haste. Socketed Spell and socketed Staff have 30% increased DMG against Stunned Enemies.
RareDescription not yet available.
EpicDescription not yet available.
LegendaryDescription not yet available.
EpicDescription not yet available.
CommonDescription not yet available.
UncommonDescription not yet available.
CommonDescription not yet available.
UncommonDescription not yet available.
EpicDescription not yet available.
CommonDescription not yet available.
UncommonDescription not yet available.
EpicDescription not yet available.
RareDescription not yet available.
RareDescription not yet available.
RareDescription not yet available.
UncommonDescription not yet available.
RareDescription not yet available.
LegendaryWeapon — When the fight starts, socketed Spell DMG increases by 40%. When it attacks, trigger socketed Spell. Raise Spell Burn and Freeze by 20%.
LegendaryDescription not yet available.
LegendaryWeapon — Attack 0 ~ 2 more time(s). When the fight starts, socketed Staff Haste increases by 15%. When the enemy is Stun'd, raise Crit DMG by 7% and Attacks deal Critical Hit.
CommonWeapon — Every 3.5 seconds, trigger socketed Spell.
RareWeapon — On activation, strip 3 random buff(s) from the enemy.
Locked to Trixie →
RareDescription not yet available.
LegendaryArmor — When a socketed Spell activates, strip 3 random buff(s) from the enemy. If removed, gain 0.02x Block. When hit, If you have Block, 50% chance to reduce DMG taken by 40%.
Locked to Trixie →
RareArmor — When the fight starts, gain 0.20x Block. When a socketed Spell activates, 20% chance to activate again.
CommonTool — 3 seconds into the fight, triggers socketed Spell.
UncommonWeapon — When it attacks, trigger socketed Spell.
Universal
EpicDescription not yet available.
RareDescription not yet available.
UncommonWeapon — Attacks once per battle. All Weapon DMG increased by 50%. All items slowed by 30%.
RareTool — Every 5.5 seconds, strip 5 random debuff(s) and gain 0.05x Block.
CommonArmor — When hit, 30% chance to reduce DMG taken by 20%.
EpicWeapon — When the fight starts, apply 6 Burn for 6 seconds. Apply 50% Reduction to enemy Healing.
UncommonWeapon — When a socketed Weapon lands a hit, Refunds 30% of Cooldown.
EpicWeapon — On a hit, apply 2 Burn.
RareWeapon — On a hit, Heal 0.08x Max HP.
LegendaryWeapon — On a hit, apply 2 Burn. Heal 0.10x Max HP, Heal 0.002x Max HP more for every Burn stack on the enemy.
UncommonWeapon — When a socketed Weapon lands a hit, 50% chance to strike.
RareDescription not yet available.
CommonTool — On entering the shop, gain 1 Coin.
CommonTool — Every 5.5s Heal 0.10x Max HP.
UncommonArmor — When the fight starts, gain 0.35x Block.
RareArmor — When the fight starts, socketed Item gains 15% Haste.
CommonArmor — When the fight starts, gain 0.20x Block.
EpicDescription not yet available.
CommonWeapon — On a hit, strip 1.2x Block. Attacks once per battle.
UncommonWeapon — On a hit, Removes 1.2x Block and 6% Haste.
RareWeapon — On a hit, 70% chance to Stun the enemy for 1 seconds.
UncommonDescription not yet available.
RareWeapon — When the fight starts, apply 15% Reduction to enemy Healing, and 4 Burn for 6 seconds.
EpicDescription not yet available.
UncommonDescription not yet available.
UncommonTool — When the fight starts, raise socketed Weapon DMG by 30%.
RareWeapon — On a hit, socketed Creature Haste +5%.
UncommonDescription not yet available.
Warrior
UncommonTool — When the fight starts, gain 0.04x Block for every socketed Armor.
RareWeapon — On a hit, strip 1.2x Block and gain 10% haste.
RareWeapon — On a hit, raise DMG by 20%.
RareTool — When the fight starts, raise Max HP by 15%. Every 3.5s Lose 0.15x Max HP, and socketed gains 15% Haste. HP Lost from this effect increases by 0.05x Max HP each activation.
RareDescription not yet available.
UncommonTool — When the fight starts, Lose 0.30x Max HP to increase Max HP by 15%.
Locked to Darkan →
LegendaryWeapon — When the fight starts, Lose 0.20x Max HP to gain 0.40x Block and 4 Vamp. On a hit, Lose 0.10x Max HP and increase DMG by 30%.
Locked to Darkan →
LegendaryWeapon — When the fight starts, gain 6 Vamp. On 15% HP Loss: DMG increases by 50%.
EpicTool — When the fight starts, Lose 0.15x Max HP, gain 0.30x Block and 2 Vamp.
EpicArmor — When the fight starts, After 5s, gain 5 Vamp, and socketed Item Haste +25%.
EpicWeapon — When the fight starts, Lose 0.15x Max HP, gain 0.30x Block, and gain 4 Vamp. On a hit, strip 1.0x Block and 3 Spike.
EpicWeapon — When the fight starts, gain 5 Vamp. On a hit, raise DMG by 30%.
LegendaryArmor — When the fight starts, Lose 0.35x Max HP, gain 0.70x Block, and gain 4 Vamp. Every 3.5 seconds, Steal 5 random buff(s) from the enemy.
CommonWeapon — "It's pretty worn out. Cut me a deal?"
EpicWeapon — On a hit, raise DMG by 40%.
LegendaryWeapon — When the fight starts, gain 0.30x Block. On a hit, gain 0.10x Block and inflict 5 Burn. Deal additional DMG equal to 20% of current Block.
LegendaryWeapon — On a hit, apply 2 Burn. For each Burn stack on the enemy, increase DMG by 10%.
EpicWeapon — On a hit, apply 2 Burn for 6 seconds.
RareWeapon — When the fight starts, raise socketed Weapon DMG by 30%.
LegendaryWeapon — On a hit, apply 4 Burn.
EpicTool — When the fight starts, raise socketed Weapon DMG by 25%.
EpicDescription not yet available.
EpicWeapon — When the fight starts, socketed raise DMG by 18% for every socketed Armor.
EpicDescription not yet available.
LegendaryDescription not yet available.
Epic
EpicDescription not yet available.
RareTool — When the fight starts, raise all Item Block gain by 10%.
Locked to Rebecca →
EpicWeapon — On a hit, strip 1.2x Block. This item and socketed Weapon gain 10% haste.
UncommonWeapon — On a hit, 50% chance to increase DMG by 10%.
EpicWeapon — On a hit, 60% chance to Stun for 1 seconds. Raise DMG by up to 100% based on the caster's remaining HP.
LegendaryWeapon — When the fight starts, socketed Armor raises DMG by 25%.
EpicDescription not yet available.
LegendaryArmor — Cut Attack DMG taken by 20%. When the fight starts, gain 0.40x Block, and gain additional 0.05x Block per socketed Armor.
EpicArmor — When the fight starts, socketed Item gains 15% Haste. When a socketed Weapon lands a hit, gain 0.03x Block.
EpicArmor — When the fight starts, gain 0.20x Block, and reduce Attack DMG taken by 20% for 5 seconds. Socketed Weapon deals additional DMG equal to 25% of your current Block.
RareTool — When the fight starts, for each socketed Armor, reduce Attack DMG taken by 5%.
EpicArmor — When hit, 50% chance to reduce DMG taken by 40%, and Seal the weapon that hit for 0.6s. When the fight starts, gain 0.07x Block.
EpicWeapon — On entering the shop, gain 2 Coins. When the fight starts, socketed Weapon DMG increased by 30%.
RareArmor — When the fight starts, gain 0.35x Block, and for every socketed Armor, gain 0.05x Block additionally.
RareArmor — When the fight starts, socketed Item gains 15% Haste. When a socketed Weapon lands a hit, 50% chance to gain 0.03x Block.
RareArmor — When the fight starts, gain 0.20x Block. Deal additional socketed Weapon DMG equal to 15% of current Block.
RareDescription not yet available.
UncommonTool — When the fight starts, raise Max HP by 10% and 1 Vamp.
EpicTool — When the fight starts, gain 2 Spike. Every 3.3 seconds, trigger Spike.
Locked to Rose →
LegendaryWeapon — When the fight starts, gain 3 Spike. On a hit, trigger Spike.
Locked to Rose →
RareWeapon — On a hit, 50% chance to remove 1.5x Block and increase DMG by 10%.
LegendaryWeapon — When the fight starts, gain 11 Spike. Per stack of Spike, the weapon's Crit Rate increases by 1%, and the weapon deals an additional 10% DMG.
CommonTool — When a socketed Weapon lands a hit, 50% chance to increase DMG by 10%. (Stacks up to 6 time(s))
UncommonDescription not yet available.
EpicArmor — When the fight starts, raise Max HP by 40%. Every 3.5 seconds, gain 5 Spike.
RareWeapon — When the fight starts, gain 3 Spike.
EpicArmor — When the fight starts, socketed Weapon deals 20% increased DMG and is slowed by 10%. When a socketed Weapon lands a hit, gain 1 Spike.
RareArmor — When hit, 50% chance to reduce DMG taken by 20%, and gain 1 Spike.
EpicWeapon — Raise Spike Crit Rate by 0.5% for every Spike stack. When the fight starts, gain 5 Spike.
EpicTool — When the fight starts, Heal increased by 10%. While HP is at or below 50%, Heal 0.25x Max HP and gain 5 Regen. (triggers once per battle)
RareDescription not yet available.
UncommonWeapon — A throwing weapon that fits perfectly in your hand.
RareDescription not yet available.
CommonWeapon — Solves arguments
UncommonDescription not yet available.
RareTool — When the fight starts, raise socketed Creature DMG by 40%.
RareDescription not yet available.
UncommonArmor — When the fight starts, gain 0.20x Block and 6 Spike.
Special
EpicDescription not yet available.
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