Overgeared Hero: Merge RPGAll games

Overgeared Hero: Merge RPG/Heroes & Pets

RoseLegendary

Rose

LegendaryWarrior

Legendary Warrior hero. Signature skill: Impale. Exclusive item: Red Rose. Ownership effect boosts ATK.

Tier: S on the Overgeared Hero: Merge RPG tier list

Impale sends Spike, Poison and Burn through Block and Parting Rose executes off Spike stacks, which no other Warrior can match.

Overview

Rose ignores the stat that stalls every other Warrior. Impale makes her Spike, Poison and Burn skip the enemy's Block entirely, and Parting Rose executes the enemy once her Spike stacks pass ten times its remaining HP percentage, so the lower the enemy drops, the closer the kill. Spiral Spear, the gear weapon that adds Spike on every basic hit, feeds that execute directly, which is why her runs take it over Primal Flame.

She still has a slow start. The execute needs stacks to build, and a boss with high HP and heavy opening damage can outrun it, which is where Seiren's fight-start cushion earns its slot in her pet row. Her kit also asks for the exclusive Red Rose Rapier to come together mid-run. Even so, she is the strongest Warrior in the game and the first Legendary to aim for.

Recommended build

Impale — Your Spike, Poison and Burn ignores the enemy's Block and deals penetration DMG.

Warrior

Gear weapon
Backpack path (Star ranks 1 / 3 / 5 / 7)Game data

The game's own declared supply list for this hero, in unlock order — the items they can bring into a run.

Stats. Raises ATK by a percentage that grows with each of the hero's stars (max 9).

Loadouts with Rose

Spike execute, survive first

Chapter push · Chapter 148

Thunderbolt SpikeBroomGolden PigMithril Gloves

The whole plan is to survive until Parting Rose executes, so both pet slots go to defense: Seiren's cushion worth 200% of max HP and Flora's heal and cleanse every 4 seconds. Every spiked armor added makes the execute come sooner, and Golden Pig early pays for the rerolls that find them.

Spike execute

Chapter push · Chapter 133

Celestial Shield

Seiren and Flora keep Rose alive while Spike stacks build toward Parting Rose's execute, and Celestial Shield adds one more full heal if both fail. Mimic's merges get the spike armor finished sooner, which brings the execute forward.

Berserk spike build

Chapter push · Chapter 110

Cleric's GlovesBerserk PotionHP PotionHero Circlet

Berserk Potions linked to several spike generators, backed by HP potions, build the Spike stacks that end in Parting Rose's execute, and Cleric's Gloves speed up the potions. Hero's Circlet is needed by round 3. Seiren's cushion covers the early hits and Red Dragon takes 40% off each enemy to bring the execute closer.

Double Up Stage 5: Rose

Double Up · Stage 5 (Hard)

Red RoseSpiked ArmorBoulderRope Trap

Every enemy here hides behind Block, and Rose's Impale sends her Spike, Poison and Burn straight through it. Jellyfish Princess turns hits taken into more Spike, and the Red Roses trigger that Spike every 3.3 seconds.

Pet order. Mimic early to finish the first Spiked Armor a round sooner.

Full walkthrough

Double Up Stage 6: Rose and the staff

Double Up · Stage 6 (Hard)

Staff of VitalityRed RoseSpiked ArmorLeather GlovesGolden DragonAmulet

Staff of Vitality heals half of Max HP every 8 seconds and turns a quarter of the overhealing into Block, which keeps Rose's Block up against the late enemies that Burn you whenever it runs out. A Leather Glove between two Spiked Armors hastes both at once, and the Amulet is saved for round 7, whose enemy regenerates.

Full walkthrough

Skill

Impale
Impale

Your Spike, Poison and Burn ignores the enemy's Block and deals penetration DMG.

Rose's exclusive items

Only Rose can find these in a run: buy them from the shop, or merge them where a recipe is listed. Effects, stats, prices and shapes are the game's own numbers.

Red Rose

Red Rose

EpicTool6 gold

When the fight starts, gain 2 Spike. Every 3.3 seconds, trigger Spike.

Takes 2 backpack cells.

How to get it. From the shop; it has no merge recipe.

Merges into. Red Rose Rapier

Red Rose Rapier

Red Rose Rapier

LegendaryWeapon13 gold

When the fight starts, gain 3 Spike. On a hit, trigger Spike.

Attack. 1.1x ATK DMG · 1.5s · 90% (damage · cooldown · accuracy)

Takes 4 backpack cells.

Rose star progression

What Rose gains from unlock to 9 stars. The Ownership bonus raises every hero's ATK, whoever you play. Supply Ability is how many supplies you can take into a run, starting at 12 and rising by 1 per star.

Shards, unlock to 8★
1,500
Ownership
+7% ATK → +105% ATK
Supply Ability
12 → 21
  1. Unlock

    Ownership +7% ATKSupply Ability 12Shards 50

    Starting supplySteel Spike

    Starting supplyWhipRare Weapon

    On a hit, socketed Creature Haste +5%.

  2. 1★

    Ownership +14% ATKSupply Ability 13Shards 50

    New supplyRed RoseEpic Tool

    When the fight starts, gain 2 Spike. Every 3.3 seconds, trigger Spike.

  3. 2★

    Ownership +22% ATKSupply Ability 14Shards 50

  4. 3★

    Ownership +30% ATKSupply Ability 15Shards 100

    New supplySpiked WhipEpic Weapon

    Raise Spike Crit Rate by 0.5% for every Spike stack. When the fight starts, gain 5 Spike.

  5. 4★

    Ownership +39% ATKSupply Ability 16Shards 100

  6. 5★

    Ownership +48% ATKSupply Ability 17Shards 150

    New supplySpiked GlovesEpic Armor

    When the fight starts, socketed Weapon deals 20% increased DMG and is slowed by 10%. When a socketed Weapon lands a hit, gain 1 Spike.

  7. 6★

    Ownership +60% ATKSupply Ability 18Shards 200

  8. 7★

    Ownership +75% ATKSupply Ability 19Shards 300

    New supplyRed Rose RapierLegendary Weapon

    When the fight starts, gain 3 Spike. On a hit, trigger Spike.

  9. 8★

    Ownership +90% ATKSupply Ability 20Shards 500

  10. 9★

    Ownership +105% ATKSupply Ability 21

Other skills

The rest of Rose's kit. The headline skill is shown above; ownership, supplies and exclusive items are in their own sections.

  1. Parting Rose

    If your Spike stacks exceed 10 times the opponent's current HP %, Execute the opponent.

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