Ranked A as the spike build's pet: hits taken keep adding Spike even through stuns, but on any other build it is a weak Block pet.
Overview
Spike builds have their own pet in Jellyfish Princess. I Hate Pain! grants Block at the start, then each hit you take has a 30% chance to add 4 Spike, a capped number of times per battle that her second star raises. Because the Spike comes from being hit, it keeps paying out while you are stunned, which is why she answers the Skeleton Charger family's stunning hammers and why Rose's Double Up spike stages and four of Bjorn's five event stages carry her.
Outside a spike build she is only a modest Block pet, and Seiren's cushion protects far better in that slot. Her last star adds a damage reduction, which helps, but she earns her place through Spike, not defense. Bjorn's first event stage fires her on rounds 1, 5 and 10. Build her if you play Rose or the spike Warriors; skip her otherwise.
Every enemy here hides behind Block, and Rose's Impale sends her Spike, Poison and Burn straight through it. Jellyfish Princess turns hits taken into more Spike, and the Red Roses trigger that Spike every 3.3 seconds.
Pet order. Mimic early to finish the first Spiked Armor a round sooner.
Staff of Vitality heals half of Max HP every 8 seconds and turns a quarter of the overhealing into Block, which keeps Rose's Block up against the late enemies that Burn you whenever it runs out. A Leather Glove between two Spiked Armors hastes both at once, and the Amulet is saved for round 7, whose enemy regenerates.
Each Spiked Armor raises Max HP by 40%, which feeds Gigantization's damage bonus of up to 30%, and adds 5 Spike every 3.5 seconds. Jellyfish Princess keeps adding Spike while Bjorn is stunned, and Staff of Vitality turns a quarter of its overhealing into Block.
Pet order. Jellyfish Princess on rounds 1, 5 and 10; Red Dragon for round 12.
The final boss regenerates, so the Candlestick's 50% healing cut, a spare Torch's 15% and Ice Reaper's 40% are stacked for the last round. Spiral Spear triggers Spike 6 times per skill hit on top of the Spiked Armor.
Pet order. Red Dragon and Jellyfish Princess on the round 4 and 8 bosses, with Ice Reaper left off; Ice Reaper only for the healing final boss.
Ice Reaper's healing cut shrinks the HP the Bloated Corpses revive with, and the Broom strips 5 debuffs every 5.5 seconds against the poisoning final boss. Spiked Armor keeps raising Max HP, and with it Bjorn's damage.
Pet order. Ice Reaper on rounds 2 and 6; Red Dragon and Jellyfish Princess on the harder rounds.
Four Spiked Armors and a pack full of Spikes, with Leather Gloves and Whetstones speeding up and strengthening the pieces around them. Yeti's 10 seconds of Stun immunity covers the opening.
Pet order. Yeti at the start of stun-heavy fights; Red Dragon on the boss round.
When the fight starts, gain x Block. When hit, 30% chance to gain 4 Spike. (triggers 10 time(s) per battle)
Active · cost 3
Attributes
Value
Activation cost
3
Jellyfish Princess star progression
What Jellyfish Princess gains at each star rank. Owning it raises every hero's Total HP, and each rank adds a star bonus and can change how its skill works.
Star bonus at 5★
24% HP
Owned
Ownership +9% HP
⚡
Activation cost 3
1★
Star bonus 6% HP
★
1★ upgrade
Activation cost is decreased by 1.
2★
Star bonus 9% HP
★
2★ upgrade
Max Activation Count increases by 5.
3★
Star bonus 13% HP
4★
Star bonus 18% HP
★
4★ upgrade
raise Block gained by x.
5★
Star bonus 24% HP
★
5★ upgrade
Activated in battle reduces DMG by 20%.
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