The default damage pet and a top-band pick: 40% of the enemy's Max HP gone at fight start, more with stars, though weaker on multi-floor stages where it fires once.
Overview
Red Dragon is the default damage pet and Mimic's usual partner. Dragon Fire removes 40% of the enemy's Max HP the moment a fight starts, and two of its star upgrades make that hit bigger still. Burn runs, crit runs and all five of Bjorn's event stages lean on it, and against the Sword family, which speeds up the longer a fight runs, ending things early with that opener is the plan.
It has two blind spots. It fires once, so on multi-floor stages only the first enemy feels it, and the Clan Raid boss ignores damage based on a share of its HP, which switches the opener off. At 3 energy it is also the priciest slot until the first star drops it to 2. Tank Warriors and Rose often trade it for Flora or Seiren. One star is the first rank-up to buy.
The opening fight is a spike boss, so the plan is to burst it with burn inside Celestial Shield's 4 seconds of invincibility, with Red Dragon's 40% hit starting the damage. Geezer and Mimic speed up the staffs and wands that let Meow! stack ATK through the later rounds, and the later bosses need a stun lock set up with Ice Gloves.
Geezer and Mimic get the poison items finished early, and they go in the two slots Poison Coating enhances. Red Dragon's 40% opener covers the time poison takes to stack.
White Wolf Captain's 30% weapon Haste makes every spell fire sooner, and each spell hit adds to Meow!'s ATK bonus, so the Captain speeds up the whole ramp. Two burn rings and Gloves of Plague stack Primal Flame's burn on top, and Red Dragon's opener buys time while the stacks build.
The first boss has to die inside a 4-second invincibility window, which only White Wolf Captain's Haste and Red Dragon's 40% hit together manage. Mimic merges two Spark spells into Thunderstrike, and the rest of the chapter is Spark's usual stun lock around the Thunder Dragon.
Pet order. White Wolf Captain and Red Dragon together on the first boss.
Lightning Rod Wand and Wyrdwood Staffs power the main lightning spell from round 1, and Instant Freeze completes the stun lock by round 4. Seiren's cushion protects Spark while that setup comes together, and Red Dragon's opener shortens every fight.
Darkan's bonus grows as his HP drops, so the start of a fight is his weakest moment, and Red Dragon's 40% max-HP hit covers exactly that window. Geezer's pre-merged shop and Mimic's instant merges fill his backpack with finished weapons faster, and every weapon takes the Haste his missing HP gives.
Berserk Potions linked to several spike generators, backed by HP potions, build the Spike stacks that end in Parting Rose's execute, and Cleric's Gloves speed up the potions. Hero's Circlet is needed by round 3. Seiren's cushion covers the early hits and Red Dragon takes 40% off each enemy to bring the execute closer.
Eight Wind Spirits and three Erwen's Bows, with one Fire Spirit set against the bows. Each bow opens with 30 Swift and each Wind Spirit adds more, and Swift makes every item activate 1% faster per stack, so the bows' 2 second cooldown keeps shrinking while Chasing Arrow pays 3 Focus per 10 Swift into their 60% Accuracy. Buy order: Wind Spirit first, then the bow, then boots.
Skill
Dragon Fire
When the fight starts, Deal DMG equal to 40% of the enemy's Max HP.
Active · cost 3
Attributes
Value
Activation cost
3
Red Dragon star progression
What Red Dragon gains at each star rank. Owning it raises every hero's Total ATK, and each rank adds a star bonus and can change how its skill works.
Star bonus at 5★
24% ATK
Owned
Ownership +9% ATK
⚡
Activation cost 3
1★
Star bonus 6% ATK
★
1★ upgrade
Activation cost is decreased by 1.
2★
Star bonus 9% ATK
★
2★ upgrade
raises its DMG dealt by an additional 10% of the enemy's Max HP.
3★
Star bonus 13% ATK
4★
Star bonus 18% ATK
★
4★ upgrade
applies an additional 10 Burn.
5★
Star bonus 24% ATK
★
5★ upgrade
raises its DMG dealt by an additional 10% of enemy's Max HP.
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