Lumi MasterAll games

Lumi Master/Lumis

Fire70–85Flaricat

Flaricat

PurpleGoldRating 70–85FireBattle

Job tagsFiremaking

At a glance

Aest.
Why this tier

Flaricat holds A as the Flamblades kit one stage early, with a weaker signature and 86 HP. Evolve it at level 35 instead of spending resources here.

Flaricat's skills

Fixed kit always on Flaricat, can't be swapped

Trait · passiveHasty Flames

Whenever this Lumi applies Burn to an enemy, it gains 1 Swift.

Signature skillSearing Edge

Slashes the current enemy with a blade of fire and applies 1 Burn.

FireCost 4Power 60

Basic attackSearing Edge

Its automatic attack: a Fire hit every 1s for 10 power.

FirePower 10Interval 1s

Swappable skills choose which one to equip

RaidUsed in official line-ups

Hits the current enemy. Always crits if this Lumi's attack speed is higher than the target's.

SteelCost 5Power 75

Scorch

Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.

FireCost 4Power 40

Absorb Fire

Removes every Burn stack from this Lumi and the current enemy, healing 5% of max HP per stack removed; then cures this Lumi's Leech.

FireCost 4Power 0

Polish

This Lumi's next 5 basic attacks deal double damage.

SteelCost 3Power 0

Speed Up

Every Lumi in your squad gains 1 Swift.

SteelCost 5Power 0

Relay

Hits the current enemy and switches out, handing all of this Lumi's Swift to the Lumi coming in.

SteelCost 4Power 30

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Flaricat. See those line-ups.

How to use Flaricat

Flaricat already runs the Flamblades plan: Hasty Flames gives a Swift for every Burn it applies, and the same Scorch, Raid and Relay are on hand. Searing Edge burns once for 60 power, where Fireblade Assault also stacks Swift, so the evolution is a clear upgrade.

86 DEF and 86 HP are thin, so don't spend upgrade materials here. Use it until Lv. 15, then evolve it into Flamblades with one Evolution Fruit.

Compared with

The strongest Battle on the tier list and the ones placed just above Flaricat, strongest first.

Recommended build

The game's own in-client line-ups run Flaricat with Raid equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Hasty FlamesHasty FlamesTrait
Searing EdgeSearing EdgeSignature skill

Hasty Flames: Whenever this Lumi applies Burn to an enemy, it gains 1 Swift. Searing Edge: Slashes the current enemy with a blade of fire and applies 1 Burn.

Skill to equip
RaidRaidChosen in 3 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Flameow KeepsakeFlameow KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Flameow StarcoreFlameow StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

Evolution
Evolution FruitEvolution Fruit×2 at Lv. 35 → Flamblades

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Water×2Ground×2
Takes reduced damage from
Fire×0.5Grass×0.5Steel×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 2
FlaricatFlaricatLv. 15 · Evolution Fruit ×1

Attributes

ATK74–106DEF54–86HP54–86Work30–62

MaxMin

MinMax
ATK74106
DEF5486
HP5486
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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