Leech it applies to enemies gains 1 extra stack.
Lumi Master/Lumis

At a glance
- Why this tier
Florwyn stays B because Floragon adds Bloom to the same Petal Cyclone and Vitality kit; keep it only until level 35.
Florwyn's skills
Fixed kit always on Florwyn, can't be swapped
Hits the current enemy, applies 1 Leech and lowers its DEF by 1 stage.
Its automatic attack: a Grass hit every 1.2s for 12 power. That is slower than most, so anything that triggers per hit rather than per point of damage fires less often here.
Swappable skills choose which one to equip
Hits the current enemy, lowers its DEF by 1 stage and switches out.
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy; +20% power for each Leech stack it carries.
Hits the current enemy and lowers its DEF by 1 stage. Every DEF stage it has lost gives this hit 20% Pierce.
Hurls leaves at the current enemy; every Leech stack it carries heals each Lumi on your side of the field for 5% of max HP.
Roars at the current enemy, forcing it off the field.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Florwyn. See those line-ups.
How to use Florwyn
Florwyn's Petal Cyclone Leeches and drops DEF for 90 power, and Vitality turns each Leech into two. 100 HP makes it a steady mid-game Grass pick, and Dragon Roar is already in its pool. Floragon adds Bloom's free Leech on every switch-in, so it is worth holding only until Lv. 35.
Compared with
The strongest Battle on the tier list and the ones placed just above Florwyn, strongest first.
Recommended build
The game's own in-client line-ups run Florwyn with Leech Seed equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
VitalityTrait
Petal CycloneSignature skillVitality: Leech it applies to enemies gains 1 extra stack. Petal Cyclone: Hits the current enemy, applies 1 Leech and lowers its DEF by 1 stage.
Leech SeedChosen in 2 of 3 official setups
Tail WhipChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Florlet KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
Evolution Fruit×2 at Lv. 35 → FloragonThe Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Evolution line
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 53 | 85 | |
| 64 | 96 | |
| 68 | 100 | |
| 31 | 63 | |
| Attack Speed | Slower than most1.2s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 54–86
Grass




