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Lumi Master/Lumis

Psychic84Glasnake - Variant

Glasnake - Variant

GoldRating 84PsychicSpecial: Variant

At a glance

Best.
Why this tier

Venom now adds Paralysis or Leech, a better fit for Leech teams. Same 20-power signature and 86 HP as base Glasnake.

Glasnake - Variant's skills

Fixed kit always on Glasnake - Variant, can't be swapped

Trait · passiveVenom - Variant

Its attacks have a 15% chance to apply either 1 Paralysis or 1 Leech at random.

Signature skillMystic Chime

Hits the current enemy and spreads 1 stack of each of its status effects to the rest of its squad.

PsychicCost 4Power 20

Basic attackSnake Bite

Its automatic attack: a Psychic hit every 1s for 10 power.

PsychicPower 10Interval 1s

Swappable skills choose which one to equip

PoisonUsed in official line-ups

Hits the current enemy and applies 2 Poison.

DarkCost 4Power 20

Paralyzing CurrentUsed in official line-ups

Hits the current enemy with an electric wave and applies 2 Paralysis.

ElectricCost 4Power 20

Leech SeedUsed in official line-ups

Throws seeds at the current enemy and applies 2 Leech.

GrassCost 4Power 20

Hypnotize

Puts the current enemy to sleep.

PsychicCost 4Power 20

Mimic

Sets this Lumi's ATK and DEF stages to match the current enemy's.

PsychicCost 3Power 0

Scorch

Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.

FireCost 4Power 40

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Glasnake - Variant. See those line-ups.

How to use Glasnake - Variant

The Variant's Venom rolls Paralysis or Leech instead of Burn or Poison, which suits the leech blade team even better than the base form. Mystic Chime still copies every status to the enemy squad. The same weakness applies: 20 power and 86 HP. Muskyx deals the damage these setters cannot.

Compared with

The strongest Special: Variant on the tier list and the ones placed just above Glasnake - Variant, strongest first.

Recommended build

The game's own in-client line-ups run Glasnake - Variant with Leech Seed equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Venom - VariantVenom - VariantTrait
Mystic ChimeMystic ChimeSignature skill

Venom - Variant: Its attacks have a 15% chance to apply either 1 Paralysis or 1 Leech at random. Mystic Chime: Hits the current enemy and spreads 1 stack of each of its status effects to the rest of its squad.

Skill to equip
Leech SeedLeech SeedChosen in 1 of 3 official setups
Paralyzing CurrentParalyzing CurrentChosen in 1 of 3 official setups
PoisonPoisonChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 2 of 3 official setups
HealingHealingRun in 1 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving. Healing: Restores 30% of Max HP to ally Lumi on the field.

Level up & ascension
Glasnake KeepsakeGlasnake KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Glasnake StarcoreGlasnake StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Grass×2Dark×2
Takes reduced damage from
Brawler×0.5Psychic×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Other forms

Attributes

ATK64–96DEF60–92HP54–86Work30–62

MaxMin

MinMax
ATK6496
DEF6092
HP5486
Work3062
Attack SpeedRoster average1s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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