Its attacks have a 15% chance to apply either 1 Burn or 1 Poison at random.
Lumi Master/Lumis

At a glance
- Why this tier
Glasnake is a B-tier spreader for the Arena and its official line-up, since Mystic Chime copies every status on the target to the enemy squad. At 20 power it never finishes anything, so it needs a damage dealer beside it.
- In our teams2 of 23
- Leech BladeSecond, spreads status across the enemy squad · Paralyzing Current
- DebuffsMiddle, sleeps the target in place · Hypnotize
Glasnake's skills
Fixed kit always on Glasnake, can't be swapped
Hits the current enemy and spreads 1 stack of each of its status effects to the rest of its squad.
Its automatic attack: a Psychic hit every 1s for 10 power.
Swappable skills choose which one to equip
Puts the current enemy to sleep.
Hits the current enemy with an electric wave and applies 2 Paralysis.
Hits the current enemy and applies 2 Poison.
Sets this Lumi's ATK and DEF stages to match the current enemy's.
Throws seeds at the current enemy and applies 2 Leech.
Hits the current enemy and applies 2 Burn to it and 1 Burn to this Lumi.
Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Glasnake. See those line-ups.
How to use Glasnake
Two teams lean on Glasnake to spread status: the game's own Debuffs line-up and the leech blade team in the Arena. Mystic Chime copies one stack of every status on the target to the rest of the enemy squad, and Venom adds a 15% chance of Burn or Poison on every attack. Paralyzing Current is the Arena pick, with Leech Seed as the swap for leech teams.
Mystic Chime hits for only 20, and 86 HP is low. Muskyx spreads status and deals damage too.
Teams with Glasnake
- Leech BladePvP · Arena ladder



Everything here piles Leech on the enemy so Bloomveil can sweep. Leafkat drops Vine Bind, a Leech trap, and Sprout gives your whole side 30% more crit rate against Leeched targets while it stands. Glasnake paralyses with Paralyzing Current, and its Mystic Chime copies one stack of every status on the target to the rest of the enemy squad. Bloomveil's Calyx sets its DEF stage equal to the Leech on the enemy, and Fortify stacks ATK on top.
- DebuffsIn-game line-up · Status stacking into Entrenched



Muskyx's Entrenched costs 7 Energy and hits for 120, but it costs 1 less for every different status on the target, down to 2. The first two Lumi exist to fill that count. Infernadra puts on Burn and Leech and knocks DEF down while doing it, Glasnake puts the target to sleep, and Muskyx adds Poison plus one random extra status from Poison Master. That is up to five different effects before Entrenched is cast.
Compared with
The strongest Standard on the tier list and the ones placed just above Glasnake, strongest first.
Recommended build
The game's own in-client line-ups run Glasnake with Paralyzing Current equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.
VenomTrait
Mystic ChimeSignature skillVenom: Its attacks have a 15% chance to apply either 1 Burn or 1 Poison at random. Mystic Chime: Hits the current enemy and spreads 1 stack of each of its status effects to the rest of its squad.
The game's own Debuffs line-up runs Hypnotize instead.
Paralyzing CurrentChosen in 2 of 3 official setups
HypnotizeChosen in 1 of 3 official setups
ShieldRun in 3 of 3 official setupsShield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.
Glasnake KeepsakeLevels up and ascends this line
Universal KeepsakeSwaps in for any KeepsakeEach star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.
The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.
Type matchup
Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.
Other forms
Attributes
MaxMin
| Min | Max | |
|---|---|---|
| 64 | 96 | |
| 60 | 92 | |
| 54 | 86 | |
| 30 | 62 | |
| Attack Speed | Roster average1s | |
Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.
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Rating 52–84
Psychic


