Lumi MasterAll games

Lumi Master/Lumis

Dark70–88Muskyx

Muskyx

PurpleGoldRating 70–88DarkBattle

Job tagsLogging

At a glance

A
Why this tier

Muskyx holds A as the lead of the Arena trap team, where Poison Swamp lays the trap and Poison Master turns every Poison into two statuses. It has no answer to healing, and Light and Brawler hit it for double.

In our teams2 of 23

Muskyx's skills

Fixed kit always on Muskyx, can't be swapped

Trait · passivePoison Master

Whenever it applies Poison, it also applies 1 stack of a random other status effect.

Signature skillGale Slash

Hits the current enemy and applies 1 Poison, with 10% lifesteal for each different status effect the target is carrying.

DarkCost 5Power 80

Basic attackDeadly Poison Dart

Its automatic attack: a Dark hit every 0.9s for 9 power. That is among the quickest on the roster, and since every basic attack in the game trades power for interval at the same rate, the short gap buys extra hits rather than extra damage — which is what per-hit effects key off.

DarkPower 9Interval 0.9s

Swappable skills choose which one to equip

PoisonUsed in official line-ups

Hits the current enemy and applies 2 Poison.

DarkCost 4Power 20

Poison SwampUsed in official line-ups

Drops a Poison trap where the current enemy is standing, applying 1 Poison to any enemy Lumi that moves onto it.

DarkCost 3Power 0

Entrenched

Hits the current enemy with shadow; costs 1 less Energy for each different status effect it carries (up to 5 less).

DarkCost 7Power 120

Toxic Spread

Hits the current enemy and spreads its Poison to the rest of its squad at half the stacks.

DarkCost 3Power 30

Avalanche

Hits the current enemy once, plus once more for each different status effect it carries (up to 5 hits).

IceCost 3Power 25

Infect

Spreads the current enemy's status effects to the rest of its squad.

DarkCost 6Power 60

Skills marked "Used in official line-ups" are the ones the game's own in-client line-ups equip on Muskyx. See those line-ups.

How to use Muskyx

Muskyx leads the trap team in the Arena, and Poison Swamp is why: a 3-Energy trap that poisons every Lumi stepping onto it. Poison Master adds a random second status whenever it poisons, and Gale Slash heals 10% of its damage per status type on the target, so every stack it spreads feeds the lifesteal.

102 ATK and a 0.9s basic attack are good, but nothing in its kit answers healing, and Light and Brawler hit it for double. Charigon hits harder; Muskyx earns its slot with status.

Teams with Muskyx

All Lumi Master teams →

Compared with

The strongest Battle on the tier list and the ones placed just above Muskyx, strongest first.

Recommended build

The game's own in-client line-ups run Muskyx with Poison Swamp equipped: 3 official setups below, plus the materials it levels, stars up and evolves with.

Trait & signature skill (fixed)
Poison MasterPoison MasterTrait
Gale SlashGale SlashSignature skill

Poison Master: Whenever it applies Poison, it also applies 1 stack of a random other status effect. Gale Slash: Hits the current enemy and applies 1 Poison, with 10% lifesteal for each different status effect the target is carrying.

Skill for the Arena
Poison Swamp— Poisons every Lumi that switches in

The game's own line-ups run it too, or Poison.

Skill to equip
Poison Swamp— Chosen in 2 of 3 official setups
PoisonPoisonChosen in 1 of 3 official setups
Trainer skill
ShieldShieldRun in 3 of 3 official setups

Shield: Applies a shield to your own Lumi on the field, making them immune to the enemy's next skill damage and debuff. Expires upon leaving.

Level up & ascension
Muskit KeepsakeMuskit KeepsakeLevels up and ascends this line
Universal KeepsakeUniversal KeepsakeSwaps in for any Keepsake
Star Up
Muskit StarcoreMuskit StarcoreRaises this line's star level
Universal StarcoreUniversal StarcoreSwaps in for a regular or variant Lumi's Starcore

Each star adds damage dealt and cuts damage taken: ★1 +5% / -5%, up to ★5 +25% / -25%.

The Trait and Signature Skill come with this Lumi and can't be changed, so they set what the rest of the build is for. The skill and trainer skill picked above are the game's own — read straight off its official in-client line-ups on the Official Line-ups page. The Keepsake, Starcore and evolution materials are this line's own real items, from the game's own tables. Star Up's damage/mitigation numbers are the game's own published curve.

Type matchup

Takes extra damage from
Flying×2Light×2Brawler×2
Takes reduced damage from
Dark×0.5

Recomputed from the game's own type chart against this Lumi's type(s) — dual types multiply. See the full Type Chart for every match-up.

Evolution line

Stage 1
Stage 3
MuskyxMuskyxLv. 35 · Evolution Fruit ×2

Attributes

ATK70–102DEF62–94HP60–92Work32–64

MaxMin

MinMax
ATK70102
DEF6294
HP6092
Work3264
Attack SpeedFaster than most0.9s

Each column is the species' own Min–Max range at its reference level — the exact spread the in-game Aptitude tab shows (an individual catch rolls somewhere inside it). See the Stat Rankings to sort the whole roster by any of these. Attack Speed is the Skill tab's Attack Interval: the seconds between automatic basic attacks, fixed per species, so lower is faster. Every basic attack deals the same damage per second, so a quicker one lands more hits rather than more damage, which is what on-hit effects care about. Each Swift stack speeds it up by 10% and each Paralysis stack slows it by 10%.

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